Warhammer unit request: Chaos Dwarfs & Hobgoblins

Hmmm... if no more ships for CD's are needed, then I should tackle something else for them.

- I think I'll just skip the taurus and lammasu - for now atleast

- they need also a king unit, which could be modified to a warrior/axeman (hmmm :mischief: - I haven't done human(oids) much, but I could try this one)

- unlike regular dwarfs, the chaos dwarfs are (if I have understood correctly) very inclined to magic - and thus they need a sorcerer-type unit. right?

- maybe it's just me, but I don't see very much point in making the rocketlauncher-unit (posted in page 1 of this thread), since they have the über-cannon already

- hobgoblins? well, that's a thought too :) Are they small? like other greenskins? And most of all - are they bigger than their masters - the Chaos Dwarfs?
 
A sorceror-type unit would be good, but the only major differences between that and the usual unit are generally larger hats and holding a magical tool (staff or something). Might be best left to whomever makes the regular CD unit, so they can be consistently styled.

Rocket launcher... hmm, it'd be nice to have it, but I doubt it'd be missed.

Hobgoblins are mid-sized, between goblin and orcs, as the name suggests. They're probably nearly as tall as a Chaos Dwarf if you include their big hats ;) If you want to try a hobgoblin, I'd advise you go for the sneaky gits (The "more hobgoblins" pictures in the opening post)...
 
Hi,
I modified my "pov-ray skeleton frame" - now it might be a bit user-friendly. But I don't know yet, since I haven't tried animating with it...

Anyhow, here's what I built :)
 
Well the model looks really great, I cross my fingers for your animations:)
 
"Spread 'em and lean forward"

The pose could be a bit more relaxed. His legs could be a touch more apart and his posture a little less rigid. Also, I'm not getting any evil/chaotic vibes from him.

Other than that, looks good. You're getting good with pov-ray and humanoids.
 
Well, he seems to have grapefruits in his armpits :)
But he's king, and thus he should be bold. And rigid ;)

What would you suggest for achieving the evil-chaotic vibe-things you are referring to?
 
Well, some ideas:
- make the spike on top of his hat bone/steel colored. Also, how about a skull fitted in there somewhere? Like these guys: http://www.ironhands.com/minmordk.htm
- lose the gold trimming, how about some blood red or black instead?
- don't show skin in the arms, makes it look too human/normal dwarf
- bigger axe

I dunno, at the moment he just doesn't look evil at all. He could actually be the king of dwarves from a fairytale. :)
 
Spikes on shoulderplates is an established sign of Evil in the Warhammer World. Adding some couldn't harm.

The axe should be oversizeder, esp'ly if it's a king. You might want to turn it onto one of those whacky Chaos Dwarf axes where the blade curves back all the way to the shaft.

Useless spikes on the boots might work too. Curently, they look like sensible mountaineering wear, not something for trampling defeated enemies underfoot.
 
Looks pretty good, Aaglo!

I must concur with Drift's sentiments, though. My suggestion for bringing on the evil-vibes are:
1) make him fatter. He's got the short part of short'n'stout dwarves down, but nothing illustrates someone being evil royalty like a gluttonous gut. I mean, Jabba was fat, and he looked evil. A thin worm-looking Jabba, not so evil looking.
2) maybe make his beard black? I don't know if this would actually make him look more evil, but it might.
3) maybe spikes on the armor? Nothing makes armor look evil like having menacing spikes on it.

Whatever you end up doing, it's infinately beyond my abilities, and I think you're doing an amazing job.
 
I agree about making him fatter and giving him extra spikes.
 
Wow, that's impressive. I'd make it a bit stuntier though, shorter limbs maybe.
 
I saw this one chaos dwarf model and wanted to try it out... It's basicly my original dwarf with a few things added... I was also kicking the idea around of making his beard Civ-colored... I've seen some interesting looking painted chaos dwarfs.

I like that latest dwarf Aaglo... My only suggestion would be to make the axe handle a little thicker so it shows up better at civ-scale.
 

Attachments

  • Chaos_Dwarf_Preview2.gif
    Chaos_Dwarf_Preview2.gif
    22.7 KB · Views: 127
Pretty wicked KB. :) I'd suggest considering making the skull bone color or similar to the horns, and maybe blackening the eye sockets. But you're the master, and I'm just a pupil. ;)

And aaglo, the latest dwarf is looking good. Quite menacing! :) I might be alone on this, but I think maybe his feet should be a tad bigger. I'm sure they're proportionately correct, but they look a little... well, little. Wouldn't want the queen to be questioning the endowment of her king or anything. :D
 
Well, that's a strange looking headgear. I can almost count three heads in that :D

I'm not sure if the light green colour is good in that. What is it supposed to be - a scalp of a greenskin?

Comments on the king dwarf:
- I'll make the feet bigger - like the feet in Kinboat's dwarf
- I'll make thicker handle to the axe
- the white tips of the boots are bone :p

I have also a strange idea for the attacks:
- AttackA would be a STAB with the tip of the axe
- AttackB would be a huge swing with the axe - but with a twist; during the hit, the blade of the axe grows in size (a touch of Chaos Dwarf magic in the weapon :) )
 
@aaglo

New chaos dwarf looks good. I'd make him even fatter, but the current version is fine. (must be really hard changing proportions with pov-ray)
 
Back
Top Bottom