SupremacyKing2
Deity
Tbf, elsewise we might have much more techs like square rigging, that only add one unit... and now got one passive boost so its not completely empty for Indonesia. ^^"
Well, like with everything else in game design, it is all about balance. Adding more techs just to have more, does not make much sense to me. Too many techs and you run into one of two problems. Either the player does not have time to research most of the new techs so the player still focuses on the same "best" techs and the new techs are wasted or the player is able to research nearly every tech and they get new techs so quickly that each discovery loses its value. I have always believed that each tech should be meaningful to the player. The tech should unlock a bunch of new stuff so that it is a big deal to the player.