gfeier
King
I'd be very happy with almost any expansion that includes the World Congress or equivalent and a proper Hall of Fame.
All Firaxis really needs to do is accelerate the time period that passes between one turn and the next and most people wouldn't even notice the anachronisms that emerge between tech level and date. There's no need to slow everything down in terms of actual turn numbers to make the date and tech level match up, standard-speed Civ games already take multiple hours to complete, and if what you are actually looking for is a longer game, then use epic or marathon settings.
But you can't really add second leaders for DLC-civs, no? I mean I'm sure Firaxis will find a way if they really want to do another Persian leader, but it seems strange.
They got a small dilemma with an expansion. Having introduced the multiple-leaders-mechanic, it makes sense for them to add more leaders. As single leaders are however not really enough for a buyable DLC, they should get grouped into an expansion. 'Leaders for existing civs' + new mechanics looks like a good formula for an expansion, you can also add a few new civs, scenarios and map scripts in there if you want to.
But you can't really add second leaders for DLC-civs, no? I mean I'm sure Firaxis will find a way if they really want to do another Persian leader, but it seems strange.
Also, these new leaders, say Napoleon, Ramses or Washington seem like they would be interesting and recognizable to a lot of players. They would be a good sales argument in a way that Nubia or Indonesia aren't. So, from a marketing perspective, wouldn't it make more sense to have new civs in the expansion and alternative leaders in DLC's? Now I'm interested in what direction they'll chose to go
The problem aren't just the dates though, it is that the game (and especially the late game) goes far too quickly. Essentially, research costs are too low compared to production costs. Slowing research down is the easiest way of fixing that.
I agree, its almost like they didn't account for Eurekas & Inspirations when determining how quickly the tech/civic trees should move. A 20% increase would probably make it right.
The problem aren't just the dates though, it is that the game (and especially the late game) goes far too quickly. Essentially, research costs are too low compared to production costs. Slowing research down is the easiest way of fixing that.
I agree, its almost like they didn't account for Eurekas & Inspirations when determining how quickly the tech/civic trees should move. A 20% increase would probably make it right.
Having played quite a bit with Olleus' 8 Ages of Pace, I can say confidently that 20% is only good in the first two eras. For the late game, you should think along the lines of 200%, or even more.
See, I understand that by the time you get to modern/atomic the eras are going by so fast and your victory is so imminent that you don't get to play with aircraft, nukes and all the other lategame toys in any kind of significant way. But when the solution is to purposefully make everything take longer so that the player is stuck pressing end turn an extra 80-100 times is like Ed Beach coming to your house, forcing you to sit at your computer and shouting at you something like "You WILL play with these units, and you WILL ENJOY YOURSELF"
I think you're being circular here. In vanilla, the late game doesn't matter because it goes too fast, so planes don't stick around for long enough to actually matter. But in 8 Ages of Pace, they are around for a very long time. So using them actually becomes important. The logic is that I want to play the late game, but only if it's interesting. The way to make it interesting is to make it matter, 8AoP goes some way towards doing that. I think actually a bigger problem is the AI doesn't keep growing/invading neighbours in the late game. If in every game 1/3 of the AIs became a runaway then the player wouldn't be able to sit on his horseman rush laurels and would have to keep pushing their advantage (militarily or otherwise). From what I've heard, this happens more with this path.
Having played quite a bit with Olleus' 8 Ages of Pace, I can say confidently that 20% is only good in the first two eras. For the late game, you should think along the lines of 200%, or even more.