EgonSpengler
Deity
- Joined
- Jun 26, 2014
- Messages
- 12,260
Here's a great example of what I was talking about earlier, where an RPG doesn't have any option for being unable to overcome a challenge and progress, you're just stuck, you've wasted hours of your life, and if you're enough of a glutton for punishment to want to continue anyway, you have to reload an old save. From the IGN review of Pathfinder: Kingmaker:
Ugh. "Considerably more annoyed" sounds like an understatement. My stomach hurts just reading about it.I fought too many battles in Kingmaker on repeat. My characters weren’t poorly designed or built, because I still found myself powering through many encounters well enough. My worst defeats, the kind a tweak in strategy or methodology couldn’t save me from, came from being ground down by long dungeons and hordes of enemies that applied “permanent” debuffs that could only be removed by resting. Without rations, there is no resting in these labyrinths, and watching my very limited supply of rations dwindle became a doomsday clock. I stayed in some dungeons for hours, slogging through the same encounters and situations, dying again and again, only to conclude that I just didn’t kit out properly or bring enough supplies. Thus, I had to abandon all progress and load a save where I could re-provision before giving it another go, wiser and considerably more annoyed.