yung.carl.jung
Hey Bird! I'm Morose & Lugubrious
But luckily you spend most of your time with faction NPCs, and those are the ones who change as you go up the ladder. Usually this is self-contained to the faction but there is a little bit of crossover (between the Thieves Guild and Dark Brotherhood).
I'm not going to pretend Skyrim's a masterpiece because it obviously isn't. I'm mostly fine with its dialogue system since I'm not there to hear what Nizar thinks, but in general I believe Bethesda could double their voice acting budget easily and it would only have positive results. It is why I hated that Fallout moved to a voiced protagonist. It really highlighted the weakness of a voiced dialogue system that is on a restricted voice acting budget. I'm sure they pay good money for the voice acting they have but it isn't good enough.
And mostly, I say Skyrim's the same because I didn't encounter very much groundbreaking dialogue in Morrowind. Granted, I didn't get very far because I hated its mechanics, but pretty much every NPC I met had the exact same things to say. That each conversation had 5-10 choices didn't matter because they all said the same copy-pasted thing, and it didn't really seem to be based on my character at all. It was like they were tourism pamphlets with faces.
noice. that's actually pretty cool, to have them referencing each other.
I genuinely do not care about the voice acting, I thought it was totally okay. I don't need a million dialogue options like in Morrowind, it was overwhelming and unecessary. What people said itt about me is true, I really am more of a G and less of an RP. what I would wish for is not better, more immersive voice acting, but being able to make actual decisions while talking to someone and a meaningful degree of freedom. skyrim often presents you with a problem: you need x item which this NPC has. then you can persuade, make a deal (which always means run a dumb errand) or just kill them. maybe bribe is an option. that's already pretty good, I mean that's something. but you're still 100% trapped in that you only have the relevant options during the quest. you can't walk up to someone and demand something of them via a threat. you cannot talk to royals and ask them to change their stance in the civil war. that's the sort of freedom I am looking for, dialogue not only being a tool to diversify quest, but to change events in the game world.
I know this isn't likely to be a thing, but that is what the game in my 3rd eye looks like. Like the example I gave earlier with the guard who does not want to let you in. I liked how in morrowind you could provoke any NPC until you got them to the point where they hated you and straight up attacked you. it was a dumb and broken system, but you could actually cause the prophecy that the entire game was built around to fail, which completely and irreversibly alters the game world and the paths you can take. that's pretty revolutionary.
There is very little groundbreaking dialogue in MW, but when it's there it's some of the best ever written for any video game. I especially recommend Divyath Fyr aka the guy who literally cloned himself in order to create four "daughters" that are essentially his servants, and it's heavily implied that they ****, too. Then there is the last dwemer, there is Dagoth Ur himself, but of all the characters I think Lord Vivec is done the best. Small lore spoiler: Vivec was born a hermaphrodite and lived his life as a thug and double-gendered prostitute. He became a general for Nerevar, but ended up backstabbing him, killing him in order to make himself an immortal deity. You can talk to him about almost every part of the lore, even accuse him of treason. That was pretty cool. Some of the looney characters also have really interestind dialogue. Some of the racists and their power fantasies are really interesting.