merijn_v1
Black Belt
If only one could update it to the latest git... 

Avar/Bulgar invasions to Byzantium, indy Kiev and Russian/Poland civ.Slavs
Second Polish city.Lithuanians
are they really need to be represented? Northern Eurasia is booooring, but another stack of barbs/indies, even colored ones and named as Chud'/Ushkuj/Nentsy, doesn't make it more interesting. We already have very unhistorical Sibirs.Sami
That's... a really faraway future.1600th-1900th century
Some Israel/Judeah mods do exist out there, yeah.Is there any submods with ancient israel in it?
Gonna take a crack at Australia:
Spawn: 1901AD (contingent on English stability)
Unique Historical Objectives:
-The Lucky Country: Average city happiness of +5 and health of +10 in 2000 AD
-Federation: All of Australia and Tasmania within cultural borders and control one city in Papua New Guinea by 1950 AD
-Silicon Mangrove: First to discover 1 global tech and 1 digital tech
Unique Power:
Power of the Global Economy
+1 trade route in all coastal cities
Unique Unit:
Australian Light Horse
Replaces Cavalry, -25% production cost, +1 movement
Thanks to my Australian friend, Alexander, for helping...
I would like to see Bulgaria on the new and bigger map.
The civilisation would start in 632 AD as Old Great Bulgaria where current Ukraine is. In 681 AD its core would move to the Balkans (similar to Phoenicia and Carthage). The challenges for the kingdom would be:
1. Kill X Barbarian, X Byzantine, X Ottoman and X Mongol units by XXXX AD
2. Possess a heavy cavalry of 20 units by XXXX AD OR Have an average of 2 promotions for your heavy cavalry
3. Conquor Athens, Constantinople and Kiev by XXXX AD
The UU would be the Konnik with an extra movement point on hills/forest
The UB would be Literary School (Chitalishte) which would be an upgraded library giving +5% more culture to represent the spread of the Cyrillic alphabet to Eastern Europe
Last but not least, thanks for the amazing mod! I have spent entire weeks of my life trying to colonise the world as the British or to spread Islam as the Arabs.
The 2nd suggestion of the 2nd UHV is very easily exploited. Just have 1 heavy cavalry unit with 2 promotions and you have it. And the barracks + stable provides enough xp for 2 promotions for newly build cavalry units.
However, combining the 2 UHV you suggested can be quite challenging. Have 20 heavy cavalry units with 4 promotions. I would even drop the average. That requires all units to face combat, instead of 1 super unit that is almost guaranteed to win because of its many promotions. And as you will likely loose some of you promoted units in the progress, it will require more than just build units and fight with them.