What video games have you been playing? ΚΔ (24)? More like ΚΔ,Ζ,ΤΞΕ!

Shadowheart definitely gets the most. There's a whole Shar temple for this chick. Which I'm not thrilled with, because I hate her. Terrible pre-respec and can barely get thru that first fight n the beach, after the crash before Doctor Withers can fix her awfulness.

Terrible personality too. Shoulda just left the chick on the ship.

She's ok with a crossbow early on. Dagger in melee. As cleric respec to 16 wisdom and dex 14 con.

She's better off not being a cleric.

Humans and half elves make good bards, warlocks and wizards/sorcerers. Default Wyll isn't to bad.

Human pack mule wild heart barbarian can also work.
 
Are there any strategy game AIs that don't suck? :)
Old World. It's a Soren Johnson game, like Civ IV (the Civ with the best AI in the series), so it isn't terribly surprising.

Currently I am fighting Kush in another war, this time of their choosing, and they are once again delivering a beatdown. This is after Babylon declared war on me (because that gave me a two front war with Kush), and the Hittites declared war on Babylon (because that gave Babylon a two front war with me) - Kush then declared on me so I once again had a two front war. I'd been giving them 83 training per turn as tribute, which they'd been using to upgrade their military capabilities, and they said we either had to install a grand vizier of their choosing, which would let them choose the production in all of our cities, allowing them to optimize for our destruction, or they would invade again. Themistocles of Athens is nothing if not honorable, so we chose doom over subjugation.

Although I was able to deal with their advance scouts within a couple of turns, they quickly destroyed my first wave of troops with their first wave of non-scout troops. I didn't even know what had hit me until I realized they had advanced mangonels raining down destruction on us from the sky, a technology Greece has not mastered. Their troops are almost all more advanced than ours - last war it was archers to slings, this war it's longbows to archers, pikemen to spearmen. My initial plan of fighting a stalemate just our side of the edge of the desert evaporated as we were pushed back, and Kush took few losses.

Gortyn was our nearest city, and we rallied our next wave of troops to it while the survivors of the first wave straggled back. The new plan was to have Gortyn and Sparta (the other nearest city, and our wealthiest) to form a wide front in which Kush could funnel troops and we could counter-attack. This was somewhat less unsuccessful, and I hadn't been a total fool during the Babylonian war, I had been working to improve my military infrastructure, so my rate of reinforcements was better than it had been - though Kush's troops were still much better trained. Kush didn't give our truce proposals a consideration, and began advancing, but we finally were fighting close to 50:50. They were gradually bringing up one of those blasted mangonels, however, and we knew that if it got within range of Gortyn, we were doomed.

Thus, we sent forth our first Pikeman and some Archers and Horsemen and destroyed it, behind their front line of pikemen and archers. A momentary abatement. But what did we find but not one, not two, but four more mangonels ensuring that any attempt of ours to advance to try to take their city would result in total annihilation. A masterclass in the use of terrain to form a defensive chokepoint. Even if we were doing well on the defensive, I haven't a clue how I could get around that obstacle.

When I played it a couple years ago, I had some near-run battles and wars, and I fondly remember an extended war in my Babylon game where Rome very nearly overcame my key defensive city - if I hadn't learned how to fight better over time I would have lost that game. I'm not as sharp at Old World after a two year hiatus, but the developers have also continued to improve the AI during that time, so even if I remembered everything as I played it in 2022, I would be doing worse.

As a result I occasionally need breaks from my Old World struggles to give my brain a chance to replenish. Which is rare with other games.
Didn't GalCiv2 learn off human players?
I believe it at least claimed to in the manuals, yes. It hinted at having some memory of what strategies you used across games that worked against it, and what it tried and failed, and adjusting based on that.
 
I've been playing a few games of Age of Empires III. The servers go offline on October 30th, so it's time to take it for a spin if you feel like dusting it off! The Definitive Edition will still be online, but for those of us with the original... not many chances left.

I was pretty decent (level 22) at the time I joined CivFanatics, but have forgotten most of how to win. So far my record is 1 win and 3 losses, and the win was in a 4v4 contest and was the most recent one. The first game may have been the most fun, it was 1v1 and neither of us rushed and I got to pick off a few villagers and sneak around to attack the back of my rival's village, whereupon my army was destroyed. The win was arguably half luck, a bit of coordination to all attack the same player, by the time my guys arrived we had all but won the battle, and the luck included that the person we chose to attack happened to be the one who had invested in technology over troops and was thus least prepared to repel the attack. Had it instead been their most-prepared player, things could have ended differently.
 
It took until year 9, but I finally beat Bama:

Spoiler :


Bama was coming off a 15-1 national championship year, winning the 8-team playoff, had a 22-game winning streak, and was ranked in the top 5 in nearly every statistical category, often #1 or #2, most notably points scored and allowed, and yards gained and given up. Their QB is considered a likely Heisman finalist, but our real concern was their All-SEC running back. The Tide was going to get some long downfield passes no matter what, but if they could roll into a new first down every time it was third-and-medium, we wouldn't stand a chance.

So, much like usual, our focus was on winning in the trenches. Bama had pro-level corners and safeties, so the plan was to attack their comparatively soft front seven. And... it worked. We outgained them by 1.9 yards per carry, limited them to 3-of-12 on third down, and that was basically the difference. Add in a clean game - 4/4 on field goals and no turnovers - and it proved good enough for the win.

So now I've achieved essentially all my goals. Beat Texas A&M early in the year. Beat Bama late in the year. Beat Georgia as well, though they don't have quite as smart of a coach in-game as IRL, so we'd managed a 4-4 record against them in prior years.

What else is there? An SEC championship? So far I'm 0-3 in those, as they've always been against A&M or Bama. A national title? I lost to a not-very-good Mizzou team this year and a currently-#22 Florida team, I don't really expect to be good enough to beat the two undefeated teams from that state up north.

The surprising thing is this wasn't even supposed to be The Year. We have a redshirt freshman playing quarterback. An inconsistent defensive coordinator who either dials up a great plan or lets the Gators score more than they have against anyone all year. A lot of talent, but next year was the year we expected to reach a peak.

But that's how it goes sometimes. Tough games are won, easy games are lost, and you never quite know how the next one will go.
 
It took until year 9, but I finally beat Bama:

Spoiler :


Bama was coming off a 15-1 national championship year, winning the 8-team playoff, had a 22-game winning streak, and was ranked in the top 5 in nearly every statistical category, often #1 or #2, most notably points scored and allowed, and yards gained and given up. Their QB is considered a likely Heisman finalist, but our real concern was their All-SEC running back. The Tide was going to get some long downfield passes no matter what, but if they could roll into a new first down every time it was third-and-medium, we wouldn't stand a chance.

So, much like usual, our focus was on winning in the trenches. Bama had pro-level corners and safeties, so the plan was to attack their comparatively soft front seven. And... it worked. We outgained them by 1.9 yards per carry, limited them to 3-of-12 on third down, and that was basically the difference. Add in a clean game - 4/4 on field goals and no turnovers - and it proved good enough for the win.

So now I've achieved essentially all my goals. Beat Texas A&M early in the year. Beat Bama late in the year. Beat Georgia as well, though they don't have quite as smart of a coach in-game as IRL, so we'd managed a 4-4 record against them in prior years.

What else is there? An SEC championship? So far I'm 0-3 in those, as they've always been against A&M or Bama. A national title? I lost to a not-very-good Mizzou team this year and a currently-#22 Florida team, I don't really expect to be good enough to beat the two undefeated teams from that state up north.

The surprising thing is this wasn't even supposed to be The Year. We have a redshirt freshman playing quarterback. An inconsistent defensive coordinator who either dials up a great plan or lets the Gators score more than they have against anyone all year. A lot of talent, but next year was the year we expected to reach a peak.

But that's how it goes sometimes. Tough games are won, easy games are lost, and you never quite know how the next one will go.

The real Vandy beat Bama this year, which gobsmacked most everyone, especially seeing as the week prior it pulled off a coup and beat then #2 ranked Georgia. What game is this?
 
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