What video games have you been playing? ΚΔ (24)? More like ΚΔ,Ζ,ΤΞΕ!

I played (something like 1/4 of) Yume Nikki.
Watched the rest in a let's play.
I am not sure if the popularity was a result of conscious calculation of the game-maker or a massive fluke (given the game is built in a way that allows you to project what you wish).
In the ancient days of 8-bit, such games were quite common.

PS, it didn't help that I had confused this game with another rpgmaker horror one, Lisa, and expected the father to be behind the door.
 
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Playing the Fields of Mistria update. Although I opened in late summer, I couldn't enjoy the new festival because I hadn't completed a story quest that entailed meeting the town leader in her office. Problem is, every time I go to the palace and look in all the rooms, she's never there. Howeverrrrrrr, while doing some exploring I realize some white bits on the walls weren't decor, they were side-doors. Found her office and now I'm doing story quests again. Time flies in Mistria, so I'll get to see the new holiday soon enough.
 
I've abandoned a Stellaris campaign because of the most maddening of walls: destruction of strategic maneuver via obscure mechanic. It's a common thing in Paradox games.

In this case, my ally would not vote to declare a war we likely would have made decisive gains in, which would reverse the long-term power picture in our favor. Just wouldn't vote yes. AFAICT, there is no mechanic to influence their vote.

As I'd gone all in economically for this war, it was too frustrating. We would have won decisively. My fleet was enough to solo a powerful opponent rapidly to full conquest, and reposition to mitigate less meaningful losses on other fronts afterwards, but the AI isn't an all-in cavalryman power player, evidently.
 
One thing I enjoy about Total War, is that by electing the RTS option, sometimes I can defeat the opposing side, even when the calculated odds are not in my favor and sometimes I can't, no matter how many times I choose to retry the battle (which the game allows). So sometimes I see the odds are against me and I try to fight it out and win against the odds, sometimes I try to fight it out once and lose and accept the loss and sometimes I try to fight several times, lose and then finally accept the loss. Sometimes I even replay a fight where I won, just because I think that I could win more decisively. However, most fights, I just let the computer auto resolve, win or lose, because I don't feel like doing a whole RTS battle for every single fight.
Or, say, you could just detach a unit of some chariot archers/horse archers/javelineers, use it to harass the enemy until you ran out of arrows, then withdraw and let it be counted as a ‘loss’, and so on. As far as the games count, those are all lost battles and yet the enemy just loses men left and right.
 
In this case, my ally would not vote to declare a war we likely would have made decisive gains in, which would reverse the long-term power picture in our favor.
Sounds realistic enough.
Can you ditch the ally and eat them first?
 
Sounds realistic enough.
Can you ditch the ally and eat them first?
Not practically. I'd be too vulnerable to predation by the alliance I originally intended to eat.

Strategically, the best move in the unideal circumstances would be to invade more far-flung targets unaffiliated with power blocs. Space India, or equivalent. A human would recognize that approach and attack, the AI is too dull. It could still be won, but eh, I'll just start another. There is room to tighten development and quicken expansion before bloc formation, if I'm not lazy.
 
Not practically. I'd be too vulnerable to predation by the alliance I originally intended to eat.

Strategically, the best move in the unideal circumstances would be to invade more far-flung targets unaffiliated with power blocs. Space India, or equivalent. A human would recognize that approach and attack, the AI is too dull. It could still be won, but eh, I'll just start another. There is room to tighten development and quicken expansion before bloc formation, if I'm not lazy.
Trying to get back to Stellaris after a multi-year break.

For now, diplomacy looks daunting, so devouring swarm it is.
 
Yes, I think they are meant to be evocative of medieval manuscript. Scenery is definitely not a selling point of the game.

It does have a pretty good story though, and not an easy one to solve either.
 
The gfx style does play a role in the atmosphere, though; this looks stylistically a bit too saccharine :)
I have no issue with "low" gfx; this game has somewhat "cheery" gfx however, which would make it harder for myself to care about what is going on.
 
Ive been playing NBA 2k25, Legend of Zelda Echoes of Wisdom and Sid Meier's Civilization 6. I also play other games like Age of Empires sometimes.
 
Refined my Stellaris technique and build through several campaigns each about 20 years long.

Human, extremely adaptable, sedentary, deviant

Militarist/egalitarian/xenophobe
Distinguished Admiralty and Meritocracy
Early focus on alloys/unity

I have had great success on Grand Admiral, defeating 2 genocidals fully by year 25.

It's great for early rushing. Strong fleet capable of dominating direct, decisive battles, withou going fanatic purifier, which rapidly becomes more difficult on huge galaxies. Good alloy production from egalitarian/meritocracy lets you lean in a little earlier, critically. Fast off the blocks.

I send 3 SVs out to explore, not survey, acquiring early rush targets, before returning to survey a direct path towards my victim. Focus supremacy tree and take interstellar hegemony, saving critical influence for enemy homework and paths to them.

Usually ace 3 civs by 2040. I like xenophobe rather than fanatic militarist, because taking enemy homeworlds early on GA leaves you with an entirely fubar'd economy. Enslave the aliens and rework their economy with less hassle, from the ground up, naturalizing them when the holotheaters and infrastructure are capable of handling the pressure.

2nd tree discovery, coming online as the 4 homeworlds are reworked, at which point shift to conventional labs from unity. Lately, I prefer to find a fanatic materialist civ to befriend to speed the tech closing.
 
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Any more adventure games to suggest? The tone should be dark/mysterious etc.
Preferably not 3d :)
Try Yoomurjak´s Ring. Hungarian. FMV adventure. For dollar.
You will not finish it probably, but its worthy trip to eastern europe 20 years ago:)
 
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