hobbsyoyo
Deity
- Joined
- Jul 13, 2012
- Messages
- 26,575
In a discussion about definitions and semi-formal classification, I don't think criticism on grounds of pedantry is useful.No, he's just pointlessly pedantic. ME1 background lore (not gameplay) is very well thought-out and care to take into account realistic consequences of its paragdim, especially compared to the overwhelming majority of SF (not to speak of SF games). You got a few genre-based schticks (like absurdly-human aliens or mind meld) but most of the rest is just based on a single "big lie" (element zero) from which lots of logical consequences are drawn.
I will say that compared to sci fi in video games in general, Mass Effect is pretty hard. But in the overall scheme of sci fi across all media types, it really isn't. Which is not the same as saying it's bad! It's really great stuff but I agree with Synsensa's definition.
I think I read somewhere it's something about limits of the Unreal Engine that everyone has to be bipedal. Which is unfortunate because it'd be pretty funny having a Hanar or Elcor squadmate. In-universe, I just figured there was just as-of-yet undiscovered benefit of being bipedal.
To Aimee's point, I don't recall the Elcor or Hanar doing much moving around. I can imagine software tools allowing you to create relatively stationary characters with outlandish body layouts but at the same time being unable to animate them as that would require extensive retrofitting of the game engine. Your fanon explanation is good too and I feel pretty in line with what's in the series.The hanar and elcor are not bipedal and it's dubious whether the hanar are even vertebrates. If you want a fanon suggestion, maybe eezo has some sort of property that nudges evolution to selecting for bipedal stance or maybe <REDACTED> somehow seeded the galaxy in a similar manner to Star Trek's precursor species.
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