What Video Games have you been playing #13 Now with CGA graphics!

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bizarre architecture

I have screenshots of one of the first houses I built in the Sims 2.

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I don't even know what I was attempting.
 
I could never figure out roofing in the Sims, so I'd always just go with a flat roof. Very bougie.
 
I once yelled "I HATE ROOFS!" at my monitor.

The roof didn't care.
 
The Steam Controller is absolutely wonderful.
 
I think I'm not a very good driver.

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Sony has released new details on the PlayStation 5.
  • It's officially called the PlayStation 5 and will release for the holiday season of 2020
  • It will use 100 GB 4K blu ray media discs
  • You will have more options of what parts of games you install compared to previous iterations - you can choose not to install multiplayer on a game if you don't want to, for example (big win for people like me who don't subscribe to online services)
  • The controller triggers will have some sort of haptic feedback - they can resist being pulled to varying degrees, for example
  • The rumble feature on the controllers will have a wider response range which will provide more realistic feedback
  • The controllers look like DualShock 4's and will retain the speakers from the previous model. No word on the stupid light or touchpad but they will use USB C for charging.
I like the idea of haptic feedback on the triggers. I can definitely see a use for that.

Always exited about a new console gen, but I'm not sure when I'll take the plunge. Depends on the games I guess. I don't play that much anymore.
I didn't have that system but the Playstation 4 controller is aight. It has a speaker which is a cool but almost completely unusued feature, as is the touch pad which actually gets a way a lot because I tend to fat finger it on accident. And it has a battery-draining light that is also completely useless. I'm not a fan of where the sticks are located either.
I agree that the touchpad is pretty gimmicky, they might as well have scrapped it. Same with the speaker but I guess it can add a little something so yeah why not. The light is essential for VR so it's there for a reason. But can't you turn it off in settings somewhere? If not then that should definitely be an option.
 
Yes I think haptic triggers could be good, but as with the touchpad and speaker, if developers (even Sony's own developers!) don't use it, then it's worthless bloat that increases cost. I know that the light is used in VR but hardly anyone has that and no, you can't turn it off. They did give the system a patch that allows you to dim the light slightly after a lot of uproar, but they refuse to let you turn it off. They added a slot window/transparency on the touchpad to allow the light to bleed through from the front faceplate to the top of the controller so you can see it, and in theory this allows developers to code in color changes that give environmental cues like your health failing and it turning red, but again no one uses it and the slot window is so small that I don't see the light in normal play.

The Last of Us is the only game that I know of that uses the speaker and even that is a really marginal use. I've had a couple of games that use the touchpad but it's too sensitive and every time I try and use it to swap weapons or whatever, I end up misclicking or else I brush it with a finger accidentally and end up messing things up. I think the only good implementations of it I have come across are in games where you have to click the touchpad to bring up a pause menu and then can use the touchpad to navigate that window - but even then I wind up using the control stick to navigate once the menu is open because the pad is so touchy (no pun intended).


I typically don't dive into a console generation for a year or two after release. I learned from the Wii that it sucks to bet on a losing horse right out the gate.
 
I'd wager that the touch pad is getting cut in the ps5 version. Even if they improved on it by making it less sensitive and more accurate, I just don't see much potential there. Scrap it. The lights will still be there because Sony has stated that ps5 will support gen 1 PSVR. Which I found a little disappointing because I was hoping they would go straight to a new edition with better tracking and higher res. Perhaps not released simultaneously as the ps5 but not too long after. Now I figure it might be a while til the next VR iteration. But we'll see.
 
There's allegedly a new wireless VR set in the works and I would also expect them to upgrade the tracking sensors at the same time. I think they are just going to keep supporting the old headset to avoid burning those consumers but I don't think they're fundamentally tied to it. But you're right, that backwards support probably does mean they're keeping the lights in the controller. Though the console may support the Dualshock 4 for the old VR headset or the old headset may support improved trackers that don't require the light.

If they ditch the touchpad, I would hope they add a button to replace it given we lost Start and Select in favor of Options, Share and Touchpad. Without the touchpad, I'd like a second options/select button as I'm sure the stupid Share button isn't going anywhere.
 
I liked making in-home swimming pools in the Sims. I'll have a pool like on the second floor, and I'll have glass windows all around the pool "walls" so people on the first floor can watch swimmers like some kind of aquarium. I also like building castles with a secret basement pool, where like you walk down a staircase to a small platform and then everything else is water.

Oh and I'm also very fond of bunkers sometimes, have you ever tried those? You can have many levels underground, and it looks really cool how there's like blackness all around. It was fun in the Sims 3 when it'd be winter and my Sims would be in their shelter, and you could hear the howling winds up above.
 
Oh and I'm also very fond of bunkers sometimes, have you ever tried those? You can have many levels underground, and it looks really cool how there's like blackness all around. It was fun in the Sims 3 when it'd be winter and my Sims would be in their shelter, and you could hear the howling winds up above.

Making basements is really difficult in the Sims 2 (requires modifying the terrain heavily), and only one level is possible.
 
I remember using cheat codes in Sims 1 to create an army of pink flamingos covering the entire neighborhood.
 
Sims 1, perhaps the greatest example of nostalgia not making up for technical shortcomings in games. I installed it a couple years back because of the memory of it and it... did not age well.
 
I remember using cheat codes in Sims 2 to get a lot of money and it still not being enough money to fill the bottomless pits that were my sims souls. It's their own fault I had to wall them up inside the bathroom after that, I take no responsibility for it.
 
In the Sims 2 Create-a-Sim, there was a trick that would set the sliders back to neutral position, so you could create ridiculous-looking Sims.

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Speaking of CGA, how's this?
The Gal in the video plays for 3 near 4 hour videos, does she complete it, didn't forward to #3 video's end so don't know.

Posted this encase some one enjoys the challenge.

"Description of Hacker
Even today, Activision's Hacker games remain two of the best espionage games ever made. The premise of Hacker 1 is novel: you accidentally stumble upon someone else's computer system and can't resist the temptation to hack it (the game even justifies its lack of instructions this way-- after all, no one will be there to help you if this actually happens).

In Hacker 2, you are employed by the government after impressing them with your hacking skills earlier. Gameplay involves... nah, you're on your own, remember? Rest assured these are great games though.

Review By HOTUD
https://www.myabandonware.com/game/hacker-5z "
 
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@Synsensa did you ever get very far in Best Fiends?

I'm up to level 1350. Oh and yellow meteormites are worthless ... I've got well over three million of them :rotfl:

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Harvest Moon has this bug festival thing where you have to catch as many bugs as you can in 3 days to win a prize. I decided to compete and immediately regretted it because you have to get 181 bugs in those 3 days; compare this to the ~30 bugs you get on a typical good day of bug catching. I put off fertilizing my crops and double-watering them to focus on the festival and by the end I was pretty bummed I was going to fall well short of the goal. BUT I WON! hahaha really didn't see that coming and it made me pretty happy.
 
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