aimeeandbeatles
watermelon
- Joined
- Apr 5, 2007
- Messages
- 20,082
I picked up this game on GOG because it was less than 3 dollars and it reminds me of CivCity: Rome.
This field randomly flooded and destroyed in the middle of the guy hoeing it
I like the game so far
I picked up this game on GOG because it was less than 3 dollars and it reminds me of CivCity: Rome.
Get a real AMR!and there's no better weapon than Anti-Materiel Rifle ! Sends those Deathclaws flyin'
Get a real AMR!
https://www.nexusmods.com/newvegas/mods/42163/
BTW, My Fallout 3 had a 14.7mm semi-automatic anti-materiel rifle with a 10-round mag. Made the NV version seem tame.....
I convinced that member to leave the gang but did not ask her to testify and now it doesn't give me the option to ask her that again. I'm in an edge case of weird choices that broke the mission.From what I remember the Skulz gang quests were pretty glitched . IIRC there's this girl in the Skulz gang that You can convince to quit and then she will give You some "dirt" on their operations =) I do not remember the exact requirements to convince her (I expect that high speech and/or charisma are required)
Oh and dogmeat is absolutely awesome !
btw. Hobby what kind of character did You choose/created to play ? =)
All this talk about Fallout made me wanna play New Vegas again xD I love it more than Fallout 3 , mainly because it is done far better and it's a canon continuation of Fallout 2 and there's no better weapon than Anti-Materiel Rifle ! Sends those Deathclaws flyin'
All this talk about Fallout made me wanna play New Vegas again xD I love it more than Fallout 3 , mainly because it is done far better and it's a canon continuation of Fallout 2 and there's no better weapon than Anti-Materiel Rifle ! Sends those Deathclaws flyin'
If you sent the caravan back to the vault you gain IIRC an extra 100 days to finish the water chip quest but there was also a drawback which I won't spoil.I'm getting into Fallout now and just lined up the water caravan back to the vault. I did run into a serious glitch. I got sent by Lars to protect Neal from the Skulz Gang, and I protected him and killed the assassin but the mission didn't end. I was able to end combat, but when I went back to Lars, he sent me back to the bar to kill the same assassin (named Vinnie I think)a second time. After that, Lars would talk to me but won't end the mission or restart it. I even went to the Skulz headquarters and killed them all and that didn't end the mission. It's very frustrating so I moved on to Junktown. I now have Tycho, Dogmeat and Ian following with me and we're pretty powerful.
I spotted Keith David's voice right away and thought that one of the characters was played by Richard Dean Anderson (of Stargate SG-1) and I looked him up and it's true, he's in the game too. Pretty cool.
If you sent the caravan back to the vault you gain IIRC an extra 100 days to finish the water chip quest but there was also a drawback which I won't spoil.