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Selling stuff to merchants in MW was never about getting the listed price. People whining about how a glass sword was "worth" thousands of septims were missing the point entirely.
I don't understand this.
I didn't say anything about the listed price. When a merchant has 2000 gold and an item has a list price of 50K he can't even pay you the fraction of the list price he theoretically would pay.
Well, no, but priceless items are only ever what you can get for them, not what they're nominally "worth". (That's the same in RL as in MW.) Short of going to Mournhold or indulging in very specific hi-jinks with Creeper or the Mudcrab, that's just the way it's always been.
It made more sense than OB's system, where shopkeepers could buy unlimited items beneath a fixed value. How would you have done it instead?
Certain vendors in the original Fallout work this way. In FO4, they all have a cap limit, some start out higher than others and you can boost how high their limit is with perks. Also, you need a ton of junk in the game to build settlements so junk dealers can buy a lot of loot in exchange for all the junk you can handle. You can also set up shops in your settlements.It made more sense than OB's system, where shopkeepers could buy unlimited items beneath a fixed value. How would you have done it instead?
Ask and ye shall receive.Never heard of?
Edit: do tell.
Don't you know I like rhetorical questions?Was it ever?
big if truered_elk's even posted pictures of me
You watched the Spiffing Brit do that too?In Skyrim there was a glitch where quicksaving, punching a merchant, then quickloading would reset their money.