I seem to always fall in the trap of "well, I want to run a specialist or two in this city... BUT, I could just let it grow a little more first."
And then all of a sudden my size 4 city with +6 food (could have run 3 specialists) has turned into a size 11 city with +2 food (I decided to have work some of those 0-1 food mines for all the hammers...
)
Basically, I always think "well, I could get the city bigger and THEN run the specialists" but then it either takes a long time or I end up working mines instead of specialists.
So, what is the general guide for when to run specialists? I think I spend too much time letting the cities grow and not enough time using the specialists that I could. Once I get biology then I am pretty good about running lots of specialists (because I can run them and still have the city grow), but that is very late in the game.
Also, aside from specific circumstances, is engineer what everyone generally uses? I find that unless my treasury is low (merchant) or I'm trying to push my culture onto a border (artist) that I generally prefer the extra hammers.
The only time I use priests is when I have the wonder that gives them more hammers than normal, and I almost never use scientists unless I am at 100% research (because that's the only way to get more bulbs), which is unlikely. Instead, I generally run merchants to give me the money to afford a higher research rate. Is that right? Or would I be better off with a lower rate but using scientists?
And then all of a sudden my size 4 city with +6 food (could have run 3 specialists) has turned into a size 11 city with +2 food (I decided to have work some of those 0-1 food mines for all the hammers...

Basically, I always think "well, I could get the city bigger and THEN run the specialists" but then it either takes a long time or I end up working mines instead of specialists.
So, what is the general guide for when to run specialists? I think I spend too much time letting the cities grow and not enough time using the specialists that I could. Once I get biology then I am pretty good about running lots of specialists (because I can run them and still have the city grow), but that is very late in the game.
Also, aside from specific circumstances, is engineer what everyone generally uses? I find that unless my treasury is low (merchant) or I'm trying to push my culture onto a border (artist) that I generally prefer the extra hammers.
The only time I use priests is when I have the wonder that gives them more hammers than normal, and I almost never use scientists unless I am at 100% research (because that's the only way to get more bulbs), which is unlikely. Instead, I generally run merchants to give me the money to afford a higher research rate. Is that right? Or would I be better off with a lower rate but using scientists?