So it seems like there's two features we definitely want in a Polynesian civ, and each of them comes from a different "half" of the unique features. Wayfinding is going to come from either the LUA or the UU, and island cities are going to come from either the CUA or the UI. As I see it, these are the current ideas we have to choose from:
Wayfinding
- As an LUA: Polynesian units can embark from the beginning of the game. Naval and embarked units can enter ocean tiles after researching Celestial Navigation. This LUA might also grant a unique ancient/classical naval unit, but then we really would be rubbing salt in Harald's wounds.
- OR as a UU: Polynesia gets a unique scout replacement, perhaps the Waka Tīwai, which can embark and cross ocean tiles without any technology requirement. This unit would receive increased speed and line-of-sight while embarked, and would share its embarkation abilities with all the units in its formation (settlers, builders, GPs, missionaries, etc.)
I really like both of these ideas. I think the scout would be more fun to use (sending off tiny embarked outriggers to explore the ocean on turn 4), but I feel like you'd end up with a very disjointed/isolated pre-Cartography empire if the only thing which could travel from one city to another was your scout. Although maybe that would encourage players to build a large number of Waka Tīwai to transport their builders, settlers, great people and missionaries across the ocean to all their far-flung island cities, which is everything I ever wanted in a Polynesian civ design.
The LUA is objectively more powerful, but I think I prefer the UU as a way of introducing wayfinding. It's admittedly a little weird for the Polynesian scout to be called "Waka Tīwai" when he's on land (and turning the scout into a pure naval unit would make Polynesia almost unplayable imo).
Island Cities
- As a CUA: Polynesia may build districts as atolls on water tiles not adjacent to land. Districts receive a +2 adjacency bonus in open water and an additional +2 from reefs, but receive a -1 for every adjacent district.
- OR as a UI: We pick a specific victory type (culture seems the most logical) and give Polynesia a unique district of the appropriate type (theatre square, campus, holy site or encampment) which can be built on water tiles.
Personally I much prefer the CUA option, for the sake of flexibility, avoiding a one-trick-pony victory condition, and most importantly because a tiny island city doesn't become more viable just because it has a single theatre square on an ocean tile. Unless the Polynesian theatre square gets some insane bonuses, I say we ditch that idea altogether and stick with atoll districts as a CUA.
So that leaves us with two uniques still to come. Assuming we stick with atoll districts as the CUA, we still need to settle on:
- The leader ability (unless Wayfinding is the LUA), depending on the leader we pick.
- The unique unit (unless the outrigger scout is the UU).
- The unique infrastructure.
As for what features a Polynesian civ should have (now that we've covered the essentials), I feel like they're still missing a source of culture and tourism which would push them towards their most logical victory type. They also still need a way to compensate for the lack of housing and production on tiny islands.
Given that Civ 6 is tending towards a de-blobbing of its civilisations, I say we decide whether this design is going to become Hawaii, Samoa or Tonga and then pick out a leader before we try to come up with its final two unique features.
I really like these actually, especially the CUA for Island Cities. I agree that the CUA is better than the UI, or at least makes better sense to me, and is less likely to be similar to the kampung.
How do you feel about the different UX we brainstormed for the Tongan Empire civ?
With your adjustments, it could potentially look like this (tho I've adjusted to UU to replace the galley instead)...
Tonga Empire.
King Tuʻi-tā-tui of the Tongan Empire.
Leader ability: Shell of Sāngone. Gains additional era score for discovering new islands/continents. +2 housing in each of his cities after he establishes a trading post there.
Agenda: Tu'i Tonga. Likes civs who have open borders, but dislikes civs who don't. Likes civs who settle on the mainland.
Civ Bonus: Polynesia may build districts as atolls on water tiles not adjacent to land. Districts receive a +2 adjacency bonus in open water and an additional +2 from reefs, but receive a -1 for every adjacent district.
Unique Unit: Pôpao/Va'a (Outrigger canoe). Replaces the Galley. Travels swiftly across ocean tiles with additional line of sight. Can grant an embarkation and ocean crossing ability to all the units in its formation (settlers, builders, GPs, missionaries, etc.).
Unique Improvement: Fale Tele. Replaces the Amphitheater. Grants bonus production equal to the district's adjacency bonus and receiving an additional +1 culture for every seaside resort worked by the city in the late game. Additionally provides +2 loyalty when one of its Great Work of Writing slots is filled, and another +2 when they're both filled.
Capital: Mu'a.
Other cities: Nuku'alofa, Neiafu, Haveluoto, Vaini, Pangai, Ohonua, Angaha, Kolonga, Hihifo, Tafahi, Petani, Holonga, Apia, Ata, Falevai, Falaleu, Malapo, Nomuka, Fonoifua, Matuku, O'ua, Tungua, Vaipoa, Ovaka, Salega, Talau, Popua, Kotu, Tofua, Kao, Lotofoa, Lofanga, Uiha, Fakahiku, Alofi, Ha'afeva.
Spy names: Lo'au, Kae, Longopoa, Sinialu, Fasi'apule, Toiukamae, Salote, Papiloa, Lolofonua, Sangone.
Citizen names: (Male) Afah, Isileli, Kapo, Malohi, Tokoni, (Female) Kahoa, Lotu, Paame, Siale, Talanoa. (Male Modern) Anitelu, Falakiko, Lakepi, Ptolomeo, Sione, (Female Modern) Emeni, Kiupita, Langi, Musika, Safaia.
Colors: Tan and
red.
Symbol: Sea turtle tattoo.
Music:
(With the help of this Civ V mod:
http://civilization-v-customisation.wikia.com/wiki/Tonga_('Aho'eitu))