While We Wait: Boredom Strikes Back

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Gone.
 
I Got burned by the lift off, flaining me tentacles as my dreams of power is left behind.

I return to my tribe and use my ambitions to play Tribal Wars instead. :( (not really, I tried it and I don't like it)
 
And so it begins. Abaddon. Daftpanzer. Matt0088. Lord_Iggy. nutranurse. merciary. Thlayli. Shadowbound.

One.

Will.

Win.
 
My name was first, so obviously, i will be killed off first :/
 
The hipster guy is always the first to die in horror movies. That, and the screamer chick.
 

From the second paragraph:

"The real core of Neptune's Pride is finding ways to collaborate with others in an environment where back-stabbing is not just possible but encouraged."

This is what I was talking about on #nes a while ago and can't really understand. That's a thing Diplomacy popularized, and anyone who's even remotely heard of Diplomacy should know that. But none of these reviews of Neptune's Pride make a single mention of Diplomacy.

D: I miss the good old days of face-to-face Diplomacy. Except the part where the Asians teamed up on me. That was just straight-up racist.
 
I have had the advantage, in F2F games, of having gotten pretty terrible countries, such that people who are normally cautious of my reputation discount me. Like, the last game I won was as Turkey. (Although that was more because one of the members of the blocking alliance at the end screwed up his orders and failed to construct the stalemate line in favor of a nonsensical backstab. I imagine Supermath still gets annoyed about that. :p)
 
Turkey is terrible and, in a quality game, it's very one-dimensional. I've never liked playing it myself; accommodation with Austria is effectively impossible unless Austria is a) dating you, b) extremely new to the game, c) experimenting, or d) dead. Russia is a dead end in terms of production, and a deader end in terms of joint military action (unless you're playing with idiots who can't recognize the Juggernaut). Effectively, you have a slightly worse version of England's position: more defensibility, but dramatically lowered potential for effective diplomacy and only one real route to expansion.
 
Never seemed that way to me. Especially not compared to Italy or Austria. I guess I just haven't played the game enough. *shrugs*
 
Oh, Italy and Austria are pretty bad countries, too, although for different reasons: Italy just sucks, while Austria has a terrible time in the early game but is very well positioned for the mid- and lategame.

France is probably the best.
 
IIRC, Russia has the highest win percentage in all the Diplomacy statistics I've seen. France and Germany are usually close together as 2nd and 3rd. Italy never fails to have the lowest of course, but Turkey is more in the middle of the pack. To be fair though, these 3 or so statistics I've stumbled across were all British.

I mean yeah, none of Turkey's neighbors make for safe long-term allies, but rarely are people more interested in the long-term than the short term. If you manage to get one of Italy/Austria on your side your alliance typically comes out on top, and then it's just a matter of reading your ally and stabbing exactly one season before he was going to stab you (or if he decides to accidentally leave you a good stabbing opportunity, take it). I personally like allying with Austria because even if you don't build anything but fleets, all they can do is flail at your defenses while you're penetrating them from the back with Russian help.

And once that stabfest is over with, you never have to worry about another thing again; kinda like Austria.



I used to absolutely love England (fleet spam, and 3 possible directions to do it in), but my last two face-to-face games were both as Russia, where I discovered just how strong the A(Mos)->Stp starting move is.
 
IIRC, Russia has the highest win percentage in all the Diplomacy statistics I've seen. France and Germany are usually close together as 2nd and 3rd. Italy never fails to have the lowest of course, but Turkey is more in the middle of the pack. To be fair though, these 3 or so statistics I've stumbled across were all British.

I mean yeah, none of Turkey's neighbors make for safe long-term allies, but rarely are people more interested in the long-term than the short term. If you manage to get one of Italy/Austria on your side your alliance typically comes out on top, and then it's just a matter of reading your ally and stabbing exactly one season before he was going to stab you (or if he decides to accidentally leave you a good stabbing opportunity, take it). I personally like allying with Austria because even if you don't build anything but fleets, all they can do is flail at your defenses while you're penetrating them from the back with Russian help.

And once that stabfest is over with, you never have to worry about another thing again; kinda like Austria.
The problem is that if you join up against Austria, you're sacrificing the long-term game on the altar of mid-term expansion. Killing Austria requires armies, and armies don't get Turkey past the stalemate lines, only fleets do. But allying with Austria against Russia is foolhardy as well, since Russia is a dead end for your fleets - but you must build fleets to make any progress across the Black Sea. The best direction for Turkish expansion is clearly westward, across the Mediterranean, but Turkey has problems maintaining an alliance with Austria even in that scenario; the only way I've been able to successfully keep the peace there is by having both Austria and Turkey maintain a large number of effectively useless armies as a deterrent. That's how I eventually won: pushing west, while suboptimally wasting many armies juggling Austria and Russia - with the aid of the English, who invaded Scandinavia and northern Russia, virtually crippling the Russians - and even then, when Austria bit the dust and I tried to surge to the eighteenth supply center, I only made it because of an epic choke by the defending coalition.
qoou said:
I used to absolutely love England (fleet spam, and 3 possible directions to do it in), but my last two face-to-face games were both as Russia, where I discovered just how strong the A(Mos)->Stp starting move is.
Mhm. The centerpiece of the Octopus has few drawbacks, if any. It means that the English don't have any guaranteed builds in W01 unless they go all-out and deploy fleets to the Norwegian and North Seas - and by doing that, they've successfully mired themselves in the Scandinavian dead end, with no hope of cracking the stalemate line or of defending effectively against France, England's real enemy.
 
I'm totally screwed in Neptunes Pride.. my ships have already reached all they can! :/
 
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