While We Wait: The Next Generation

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Rather than tech's and zillions of different units.. I prefere a tracking system by year.

If you have spent a regualar amount into tech dev, your nation will match the games current year. If you slack (or are a backwards nation) your nation will drop back as the game progresses. Equally pump in more cash and you could go ahead of time and other nations.
 
@abbadon: I agree completely, mostly because I'm lazy. That's why I'm liking the set up crezth has for his NES. I've thought up a couple stats for that, and I plan on adapting it for another NES based in 1800ish that i'm working up. GodModding will soon vanish from my NESes.
 
I've been thinking of addressing such a technological problem myself. I was thinking of creating a basic list of technological advances, and people could simply branch out with their imagination.

If it was scientific, it might be free, but take a long time. (Such as Pasteurization) Some projects would obviously need a large funding, such as nuclear weapon/power development, mass production (As in, turning the nation's industry in this direction), or medicine. (Like Immunization Developments)

If it was an invention, it would depend upon the type. Electricity might be discovered accidentally, but using it as power throughout the nation would require investment. Cars may be invented for free, but making factories for them and producing them for the military will take resources.

If it was a military advance, this would most likely take investment. Armored Cars would require car development, and will require investment. Some weaponry may be inventions or discoveries, like bronze weaponry, but arming a nation with such items will require time and resources.

Example of system: (Bolded are general categories, italics are player decided advances)

Weapons > Guns > Pistol (Accidentally Discovered, Requires Investment to Arm) > Rifle (Investment) > Machine Guns (Investment)

Public Services > Public Health > Sewer System (Investment)

Industry/Infrastructure > Transportation > Dirt Roads (Discovery, Investment for Implementation) > Carts (Discovery) > Chariots (Investment for Military Use)


Only problem with such a system is the mind-boggling amount of advances, unless there is a vast generalization of said advances. But it allows for nations to customize in certain areas, and also allow them to pay more realistic costs than arbitrary 175 IC for Nuclear Weapons.
 
Lol. Carmen, all that waffle and amount of words needed to explain it is exactly why I don't like it, but I don't think you "get" it either :p

Nations should advance naturally outside control of the player, their only need to be able to control its speed relative to RL and the other nations in the NES.

It all essentially comes down to two will win in a fight. Virtually everything else is "fluff"
 
@carmen: I thought that could work with TWTUD II. Problem is some people will go for incredibly specific and unusual stuff, while others will want widespreading technological change. Plus as moderator you have to shoot down a lot of ideas which dont fit the time period, because there can be quite a few inane suggestions.
 
Well, it'd depend. I'd say most of the time, just say no. The only instance which would have to be an exception is the development of nuclear weapons. That would likely need a rule for itself.
 
The Frontier attempted something similar in one of their games. It had mixed success, being dependent on the mod's understanding of the time period and his ability to fairly judge prices for all players. A fixed list of technologies is preferable.
 
We know what exhisted when IRL. If someone wants something early they could always have it as a secret project. Other than that, everyone can assume everyone else is as RL tech levels.
 
Offering money for NESing is probably not a good idea.
 
I'd love to get the consistency and longevity a paid NES would.

LOL, 20 players all paying $1 an update?
 
Oh, I know it isn't feasible. I know it is an impossible dream.

It would only work if all were paying.

But what a beautiful world that would be if NESing had enough capacity to support paid-to-play :glee:
 
If it did:

a) Sales Tax
b) Some of us would be ousted, mainly those under 18, which I believe includes me, Lord Iggy, and quite a few others.
c) Some people would exploit the system by making NESes that they would purposely end after the start.
d) It would be highly unlikely to gain refunds.
 
Actually, I recently turned 18, so I'm still in! :p

But seriously, paying for NESing is a bad idea.
 
Good god, no. Moderating would be a dream job, but I wouldn't want direct payments. That would be kind of disgusting. Getting some money from the ads would be okay, maybe...
 
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