While We Wait: Writer's Block & Other Lame Excuses

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Oh hi.

Just got parent banned from home comp. Typing at a library.

Estimated return time-College.

Brb! For two years. :sad:
Do you want me to call them and tell them this place is perfectly fine for you? I can be quite persuasive and have good credentials.
 
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Things are looking up for Premier Joey Smallwood, of the Religious and Seafaring Newfoundlanders and Labradorians. After an embarassing defeat to Ontario in the Saltpetre War, Newfoundland pulled back to lick its wounds. Focusing heavily on city development, Newfoundland went into hardcore culture/econ/happiness/sciencemongering mode, managing to close some of the gap with the tech leaders. The Atlantic Republic was gunning for democracy, aiming for a peaceful victory while the rest of Canada began to tear itself with warfare.

However, this plan was about to be rather rudely interrupted.

Just 2 turns after cancelling a Mutual Protection Pact, Louis Riel of the Manitobans declared war on Newfoundland, quickly seizing the border town of Stephenston, at the southern tip of James Bay. Shortly thereafter, a bit of bribery convinced Saskatchewan to declare war on Manitoba in alliance with me. Through effective use of artillery, lots of drafting and the power of mobilization, Newfie forces managed to hold off the initial attack. Attacks struck all over, making annoying use of Manitoba's Right of Passage agreement with Ontario, which had just completed a state of the art railway system. It was not long before the middleman was cut out, and Ontario signed an alliance with Manitoba, bonding over their nigh-near identical, ugly flags.

Relishing the opportunity to avenge their loss in the previous war, Newfoundland fought a similar scrambling, defensive struggle for another few years, narrowly managing to defeat various amphibious assaults on the Isle of Newfoundland itself, before beginning to turn back the tide. The southern army has at last retaken Saint John (not to be confused with Saint John's, the capital), while the northern army liberated the briefly-occupied Labrador City (built at the same site as Gander, which Ontario razed during the Saltpetre War), before going offensive against Vaughan, taking one of Ontario's four cities on the Ungava Peninsula.

Newfoundland has never looked stronger, as fate begins to turn against the Ontarian behemoth. War rages across Canada, as Ontario's colonies fall one by one. Saskatchewan and Manitoba battle for mastery of the Prairies, while Newfoundland attempts to establish itself as the sole hegemon of the Atlantic Coast.

However, Ontario is not without hope. New Brunswick has fallen to Ontario, with Nunavut finishing off their last colony on Baffin Island, while British Columbia has halfheartedly joined the alliance against Newfoundland. Yukon and Northwest Territories are very loosely in the Ontarian camp, by a loose string of embargo and alliance.

Things are getting pretty crazy as we march forward into the heart of the Industrial Age.
 
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Things have really turned around for Newfoundland. The balance had shifted, and remained against Ontario for the remainder of the war, as Newfie Forces (all due credit to the Labradorians as well I suppose) seized the Maritimes and all of Ontario's cities in Ungava. Naturally, one turn before I concluded peace with Ontario, they managed to drag my erstwhile ally, Saskatchewan, in against me. By the time I was able to get peace with the Saskatchewhiners, they'd sicced Yukon on me. The irritating cascade concluded with Yukon, fortunately, and I scrapped most of my riflemen, going full-on democracy mode, with the exception of two minor wars involving a single transport and 6 marines where I destroyed the one-tile-island civilizations of PEI and Nova Scotia (who was hiding out on Mansfield Island in northern Hudson Bay). I teched heavily, industrialized, and was the second civilization into the modern age, some five techs behind Saskatchewan, the science behemoth. With my cities now in possession of basically every building and improvement, I've shifted gears. Masses of tanks and bombers are just beginning to pour out of my cities. Soon, Ontario shall taste my fury, and I will make Oliver Mowat Kiss a Cod. Then I'll have to continue blitzing through Manitoba, and crush Saskatchewan before Tommy Douglas tries to pull a sneaky space race victory, or enact any of his 'free healthcare' shenanigans.

Also, Québec, who respawned near NWT near the beginning of the game, is the terror of the northwest, but it's much less powerful than it looks on the map. For the first time in the game, I'm the #1 Civilization in the Power Rankings. :D
 
Its a good feeling to emerge as top power late in the game after a long struggle :) I'm enjoying this commentary. Please do post up how the game ends.
 
Once again, the Alberta Tar Sands are as polluted as all ****. This map is turning out to be more accurate than I'd thought.

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1856 has been a busy year. I conquered Missisauga, Brampton and Medicine Hat (which in turn had been conquered from the Albertans a few decades ago), the three last cities of the Ontarians. With this done, I signed a major deal with the Manitobans, who were beleaguered in their fight against Saskatchewan and Alberta. Louis Riel gave me most of his treasury and a right of passage agreement, and I signed a military alliance with him against Tommy Douglas and his progressive-minded, technologically advanced Saskatchewanian horde. With this done, I then proceeded to conquer Oshawa (a Saskatchewanian city founded by the Ontarians a few thousand years ago), then bring every military power of note into the war against Saskatchewan, the only power left which presents a threat to Newfoundlander hegemony.
 
I'm still not entirely sure if it's even supposed to be Saskatchewanian or Saskatchewaner... though I suspect the former. GEM HOUND! REPORT!
 
Clearly Canada Mod needs scripting such that a city's name is dependent on its position, like Rhye's!
 
Of course, half of the fun is having cities gratuitously out of place.

Also, I don't know how to do that. >_>
 
If you can get scripting in Civ3 scenarios, that's news to me. Looking good Iggy, I'm half tempted to make a british isles scenario :)
 
What you do is you make it possible for cities to be founded only on a single terrain type and you place that in the location of real cities,. You then just have to make the city list match up with that as best as possible. You will occasionally get wrongly named cities, but it usually works pretty well. You can get pretty good at predicting in what order the AI will settle in certain spots after a few test games.
 
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