Who would be interested in DoC RAND?

Has any more thought been put into this, by any chance?

You could randomize the map, UHVs, religion founding conditions, civ spawn times, conqueror conditions... It'd be awesome.
 
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I have put a lot of thought into this, but very little work, which is usually the problem :)
 
Wish I could help, I can't code. I could naturally contribute ideas but I imagine you may be okay on those
 
New ideas and perspectives are always welcome! It'll just take some time until I can implement anything.
 
to be entirely honest, this would defeat 75% of the point of why I play the scenario. If time is limited, I'd rather it be invested elsewhere, but of course, this is a suggestion bc it's not my time. We appreciate everything you do.
 
RFC Rand was quite popular, and so would this be. In fact, I only just tried RFC rand, and DoC rand would be awesome! Question is, how difficult would it really be to implement? ;)
 
I have the dream ... the dream is DOC RAND! I can not live without this :( i realy want it, it sounds awesome!


BTW, if I can suggest something:

Please allow in DOC RAND to start the game with any civilization in any turn we want. For example, America 3000 BC or Rome 1700 AD. If it is possible of course.
 
I'm sorry, there is a thread that outlines the immediate plans for the future (version 1.16). Even after that there are other things with a higher priority than RAND on my list, unfortunately.
 
What I'd rather see than DoC RAND is a semi-RAND version of it, with the map staying the same and randomizing civ spawn dates and places, or whether the civ will spawn at all (all of this to a certain extent). But it's likely not gonna happen soon anyway, if ever.
 
What I'd rather see than DoC RAND is a semi-RAND version of it, with the map staying the same and randomizing civ spawn dates and places, or whether the civ will spawn at all (all of this to a certain extent). But it's likely not gonna happen soon anyway, if ever.
That's a nice idea, though I would like it even better if the general layout of the map was the same but the details were randomized.

Maybe in one map Italy or Iberia would connect Europe and Africa. Maybe in another the Black Sea is connected to the Mediterranean. Perhaps the planet is warmer, or wetter, leading to more grasslands, or jungles, or deserts, or floodplains. Maybe North and South America are completely separate or the Mountain Range in Europe completely encases Italy.

TL;DR Add controlled noise to coastlines, elevation, features, and terrain.

Another idea could be to tie civ spawns to specific situations akin to the causes of their RL rise. Civs like Harappa, China, Maya, and Babylonia/Akkadia would begin at random times and random locations, but other civs will branch off from major events. Here's some examples of Civs that I actually know something about

  • Egypt: Founded in an area with high food near an existing empire. Represents the spread of Agriculture from Babylonia.
  • Assyria: Rises within the first empire to become unstable. Represents the Assyria's rise around the time of the Akkadian decline.

Wow, I only know enough to come up with a starting requirement for two civs, and neither of them are my home country or even close to modern. I feel bad.
 
It will likely become a different game mode for the same mod. It doesn't make sense to create two different mods with mostly the same content.
 
I don't know, that would be somewhat more effort because the implementation of some game mechanics assumes single player. And I don't want to go down the route Rhye did where multiplayer is stripped of some important game aspects.
 
I was thinking lately about how awesome it'd be to play DoC together with my dad, instead of playing as the same civ towards the same victory next to each other as we currently do. Out of the big projects of Rand, Big Map, Multiplayer, and K-Mod AI integration, I'd probably enjoy Multiplayer the most. Probably would still be better to do Big Map first though, considering how much of the game will have to change from that.
 
I was thinking lately about how awesome it'd be to play DoC together with my dad, instead of playing as the same civ towards the same victory next to each other as we currently do. Out of the big projects of Rand, Big Map, Multiplayer, and K-Mod AI integration, I'd probably enjoy Multiplayer the most. Probably would still be better to do Big Map first though, considering how much of the game will have to change from that.

I wish to make Hotseat possible for DoC. I'm not sure if this is what 1SDAN means, or the simultaneous turns for human players one, but I agree that it'd be really nice to have a multiplayer mode! I'm aware, though, of the current limitations of the mod, in which large portions of the code revolves around its single-player nature, so implementing stuff like this would be tons of work. But I hope it can be done in the future (not necessarily near) :lol:
 
Most of the problematic stuff is in the RiseAndFall module (but definitely not all, mostly by nature of the fact that I don't know which parts are potentially problematic), which I plan to rewrite soon anyways. So maybe I can already make some improvements then, or at least get a better sense of what needs to be done when addressing multiplayer.

By the way, making a non-binding poll between the time consuming big features 1SDAN mentioned could be interesting. Don't know if big map even counts at this point, I'd say it's much less effort than any of the others mentioned.
 
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