AutomatedTeller
Frequent poster
Great Wall is quite useful in AW and/or with raging barbs. In AW, you'll be fighting a lot in your own territory. With raging barbs... well, without it, sometimes it's hard to even survive. It looks cool, too.
SoZ is very rarely useful, but the other two do deserve some credit.
Artemis gives 5GPP very early, and provides little benefits on the side including an extra 3if you got Rep from the mids.
Ankor Wat makes Priests better than Engineer specialists, and gives 3 Priest slots. Its actually a pretty strong wonder, but its not for everyones playstyles.
If you can't handle the settings you've chosen without the GW, but expect the AI to overcome it, you might as well play standard settings on a lower difficulty. What's the fun in huge continents with raging barbs if you build the GW?
SoZ has got to be the single worst idea for a wonder in the game.
If your wars are as short as they ought to be, WW really isn't going to have an impact even on your enemy's economy. For it to have a big enough, prolonged enough impact on your enemy's econ. that it starts actually helping you (by significantly decreasing how many military units they can field or what military techs they get) your war has to drag out to hilariously epic duration.
I might build SoZ if it gave a +1000% boost to WW instead of +100% and I had Ivory. Then again, I might not.
(As a side note... I'm actually a big fan of Jails - they're a very strong building. Admittedly generally you either want to build a whole bunch of them or almost none of them, depending on whether you're messing with the espionage slider)
for non-spiritual leader you typically around 300 AD launch your first GA with GP (ideally from music ;-)) in which you get 3 GS from 3 cities.
Then you bulb yourself through philo (ok this one you should have bulbed before since otherwise you can't get those 3 GS's more like 2 only - the pac bonus is big big), paper, education. At then end of this first GA you switch to slavery and whip unis and OU.
then you selftech nat, gunpowder, lib, take lib->Mt, build TM and in the GA you whip your cuir army then you go and own the world.
That's no different than any other set strategy, is it?
Exactly.
My entire playstyle pretty much consists of screwing the AI. I'd argue that most Diety-level players are the same.
n = Total vertical tiles (North Pole to South Pole)Also.. Smth not really related.. What's with "space elevator"? Is there any way to check latitude on the map to see if you can actually build it? (if you wanted to, anyway). Does toroidal/cilindrical make a difference?