World Congress

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Feb 16, 2018
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So how awful do you think the world congress will be this time around? Maybe Firaxis will just finally rip down the curtain and give a proposal option of "ban a luxury the player has"? On that note, I'd love to see an implementation of a black market in the event luxuries get banned. That way you wouldn't have a dead resource.
 
Do we even know it will be left in?
 
So how awful do you think the world congress will be this time around? Maybe Firaxis will just finally rip down the curtain and give a proposal option of "ban a luxury the player has"? On that note, I'd love to see an implementation of a black market in the event luxuries get banned. That way you wouldn't have a dead resource.

Planetary concil Alpha Centauri >> World Council Civ 6

(1) Smaller, less frequent, simpler UI
(2) More impactful decisions
(3) Planetary governor advantage
(4) Planetary governor veto
(5) Bribing other factions for their votes
 
For one thing, it'll definitely be an Age 3 mechanic, so no more calling international conferences in the Medieval Era.

I remember one time I was playing as Arabia on an ocean-bound island. I hadn't met a single civ, yet I was being regularly called to vote in a World Congress full of shadowy figures with question marks for faces
 
I'm hopeful for a better mechanic than we got in Civ 6, which was random and unengaging. The fun of the world congress is being able to leverage its power to help yourself or your allies and hurt your enemies. You can't do that when resolutions are randomly picked.

Diplomacy in general seems to be getting a lot more flexible, with being able to spend this "Influence" yield for various purposes.

(I also hope that if the "Emergency" system returns, it is waaaay better).
 
Since the previous two games didn't have it in vanilla, I expect the same here.

We just have to cross our fingers that once the first expansion rolls around, the terrible slot machine from Civ VI doesn't return, and that they instead bring back a UN/World Congress with real agency and a sense of realism like in the earlier games.
 
One of the worst parts of VI imo.
And Civ5. Personally I hope we don't see a return of any kind of World Congress unless they can figure out something better for it to do than dogpiling on banning the player's luxuries. Even if they've never met or heard of the player.
 
I’m hoping UN is part of the Domination Victory of the Third Age. Winning a “World War”, you get to make a League of Nations/UN/World Hegemony, and the winners get to lead it.
(So if you win 3 “World Wars” in a row then you win domination…of course that’s not possible after nukes)
 
Bold(?) prediction: no World Congress in the base game, but it get introduced as part of the first expansion, which adds a Post-Modern Era 4.

Edit: probably called the Information Age rather than post-Modern
 
Bold(?) prediction: no World Congress in the base game, but it get introduced as part of the first expansion, which adds a Post-Modern Era 4.

Edit: probably called the Information Age rather than post-Modern

Yeah, it does feel the last era has a 1800s bias, leaving the door open for adding a 4th age that's more contemporary.

About the congress, as said above, SMAC did it best.
 
The thought of World Congress being built around and exclusive to the Modern Age helps vindicate the Ages system, especially compared to the weirdly gradual buildup in Civ 5 and especially Civ 6 (international cooperation in medieval times?!).
 
I don't think the council has ever yet been implemented in a way that wasn't either extremely annoying or just pointless, but that doesn't mean they should stop trying.

It's possible that it's a major feature of the modern Age, or it might not be there at all, at least until an expansion. Maybe the latter would be for the best, given how ambitious Civ7 already is.
 
I actually like the World Congress. Yes, in VI, it's definitely odd that there's no particular input on what the high-level proposals are. That might be a rare area where I think V did something better than VI, as whoever is elected as the host in V gets to choose what is proposed.

Coming up with something that's engaging, fair, and fun is the challenge. Civ IV was the first one to introduce a general-purpose World Congress type event, and there the unfun thing was mandatory civics (and it always being the last-tier civic, which was not necessarily the best one). I think it would have been better to have a "banned civics" option - agreeing to outlaw slavery, for example. Now that you can ban luxuries, that has come under criticism... and I wonder if part of the problem is that any luxury can be banned. In my current game, Whales have been banned, which sort of makes historical sense, and the same could be said of banning Ivory. But you can also have silly things like banning Sugar or Spices or Citrus. If you knew, "I'm dependent on whales, furs, and ivory as my luxuries, I need to come up with another plan as they're likely to be banned someday," my guess is that it wouldn't feel as unfair/dogpile-y as if your luxuries are spices and dyes and they get banned.

One of the other challenges is that it's not necessarily easy to translate what actual international law represents into game mechanics. A chemical weapons ban makes sense as a proposal, but for it to make sense in game mechanic terms, it requires having chemical weapons, and that can get a little bit dark thematically. Similarly for the ban on expanding bullets, dating to the Hague Convention of 1899 - there would have to be a mechanic to represent the difference between before and after the regulation, including the potential of an outlaw nation still using them. Which... you could have that, but does it result in a better game?

Then there are things like maritime regulations. You could say all harbors produce more gold if that is passed, and I suppose that would provide an incentive for landlocked civs to vote against it, so it might work... but again there has to be a mechanic that corresponds to it, and reasons you might want to vote both ways. Civ IV has a global currency option that increased the trade routes per city, and I never had strong opinions either way on it, because it affected everyone pretty much equally. Whereas in my current Civ V game, there's a proposal for a regulation that would give 20% off tech costs for anyone behind on techs... I'm the tech leader so I'm voting against it to protect my tech lead, and have already struck a deal with Byzantium whereby they will vote against it as well. That proposal is providing proper incentives both ways.
 
I also wonder, is what I really want not World congresses, but regional cooperatives? Or perhaps some level of both?

It doesn't seem likely given the expected civ count (although maybe it would work by the late game), but IMO Civ has historically been weak on multilateral pacts. In the real world, you have things like OPEC, NATO, the EU, and the TPP that represent regional pacts, which may have partially-overlapping membership, and provide various benefits to all member states. A multi-lateral defense pact seems like a logical extension of game mechanics, though balancing it could be a challenge. So do multi-lateral (but not whole-world) free trade pacts, and Civ VI already has a Monopolies mechanic (in an optional game mode), forming an international cartel is essentially an extension of that.
 
isn’t the prevailing rumor that civ 7 as it stands now ends in 1950-ish? could mark a return to the civ 4 diplo victory (if i remember correctly) where building the united nations building was the condition, and being able to do so had a bunch of pre-conditions.

Though, this could be very simple and unengaging in the new format, and we don’t even know how victories work. has there even been confirmation that the diplo victory is back at launch?
 
I also wonder, is what I really want not World congresses, but regional cooperatives?
This would be much more interesting to me than the existing world congress.

isn’t the prevailing rumor that civ 7 as it stands now ends in 1950-ish?
I remain very skeptical of that.
 
Maybe they could replace the world congress by a more comprehensive diplomatic crisis system? Something that helps people coordinate (or prevent) world wars.

The crisis system in civ 6 could be improved significantly by taking a page out of paradox games.
 
I'm hoping the Age 3 Victory conditions are related to solving age 3 crises in some way; like you win the Diplomatic Victory if you successfully rally the world to do something about climate change.
 
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