Hi guys,

I think I need to explain a bit, how LbD ("Learning by Doing") works and how it is now affected by "Happiness vs Unhappiness".

Become Expert and become Free are base on increasing chances per turn (until it theoretically reaches 100%) and min turns.
Flee and Revolt are simply based on chances.

Happiness vs Unhappiness will effect these chances and min turns.
(The higher the Happiness / Unhappines the stronger the effect.)

These features are not deterministic.
There is no way to predict that "Become Expert" / "Become Free" / "Flee" or "Revolt" will definitely happen in turn X.

You could calculate only the
  • the current chance per turn
  • summed up chance that it will happen within x turns or x+1 turns.
I will simplify it for you but it should give you a general understanding.
(I have not the different values for Happiness vs. Unhappiness, because each of them would have a separate green or red line.)

Become Expert:
Spoiler :




Become Free:
Spoiler :




Flee or Revolt:
Spoiler :


 

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Hi,

While we're all in quarantine mode, I decided to have a look back at Civ4Col and found this FANTASTIC mod! I've been playing RAR for a few weeks now and eventually updated to WTP 2.7.2 beta. A lot of things are different (for the better) and challenging making it more fun! Since I'm new to this mod,
I have some questions about gameplay. Things may be working as intended or they could be bugs. Hope I can get some info:

1. Before I started revolution I raised about 400000 gold (I'm an experienced Civ4Col player ;P). However, when revolution started I am not able to 'hurry production' at all! I understand because of the boycott I can't buy resources like tools/swords/stone, etc. But when I do have those resources and only need production it won't let me hurry! Makes gold useless during revolution except for going to Port Royal. Is this intended?
2. I killed all the crowns land units except for the Royal ships but the war isn't over! In vanilla you win by destroying all of the crown's land units during revolution. Now I must search the world for those ships! Is this intended?
3. When I buy swords from Port Royal the game does not recognize them when I try to create calvary! I have all the other resources. Workaround: the stockpile must already contain swords made by the blacksmith. When I drag the swords bought from Port Royal only then can I create calvary. (seems like a bug)
4. This might be a bug from vanilla. Sometimes it is hard to click units. You have to zoom way out to click the right unit. Especially bad when the unit is around the settlement.
5. Due to #4 the game will sometimes select all units on the tile even they are not grouped.
6. Due to #5 transports with trade routes are cancelled.

Thanks.for all your efforts and hard work!

7. Edit: Just found/killed all the kings remaining ships but there's no victory/congratulatory message! I looked at the victory conditions. I used the defaults: revolution and domination. Do you have to satisfy all of them or just one of them?
 
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How do you complete find the route to Asia under quests? Is there documentation for the quests you can complete?
 
Sry for noob question. I tried looking trough this forum and the website and couldn't figure out how to download "We the People" mod. If someone could post a direct download link or a screenshot of where it is located I would really appreciate it. Thank you.
 
Sry for noob question. I tried looking trough this forum and the website and couldn't figure out how to download "We the People" mod. If someone could post a direct download link or a screenshot of where it is located I would really appreciate it. Thank you.
You will find it here

https://github.com/We-the-People-civ4col-mod/Mod/releases

On the bottom of that page is a 583 MB file, install instructions were inside the file as far I remember.
 
You will find it here

https://github.com/We-the-People-civ4col-mod/Mod/releases

On the bottom of that page is a 583 MB file, install instructions were inside the file as far I remember.
Thank you for the link. Unfortunately for some reason the download from this will take me 30 hours for some reason. I have a 200mbps so it's not a problem on my end, the website bottlenecks the download speed. Is there any other hosting website? Thank you
 
Thank you for the link. Unfortunately for some reason the download from this will take me 30 hours for some reason. I have a 200mbps so it's not a problem on my end, the website bottlenecks the download speed. Is there any other hosting website? Thank you
I just downloaded it with 10 MB/s or around 100 Mbps. The server is fine. You should verify that your connection is ok.
 
Is it no longer possible to capture other wagons?
It should, unless I messed up somewhere ...
(I however did not purposely change anything to that.)

I will check it. :thumbsup:
 
It should, unless I messed up somewhere ...
(I however did not purposely change anything to that.)

I will check it. :thumbsup:

@raystuttgart
I believe it must have been changed a few years ago. IMO it's clearly better now. You never had to build a wagon yourself as you just took endless amounts of them from the AI.
A low chance of capturing a wagon but otherwise destroying them might work well though, just like ships. :think:
 
I believe it must have been changed a few years ago.
Possible, since I had retired from Civ4Col modding for a few years. :dunno:
I will need to ask the team.

IMO it's clearly better now. You never had to build a wagon yourself as you just took endless amounts of them from the AI.
A low chance of capturing a wagon but otherwise destroying them might work well though, just like ships. :think:
Sounds reasonable. :think:
Maybe it should really not be a 100% (as it originally was in RaR) but simply use the same chance as for ships.

I will check it. :thumbsup:
 
Hello I'm Charles I love your mod, but have been dreaming of a few additions:
1 Ranks
2 Fewer specialised trades in the emigration line.
3 Able to build 1 tile closer with large cities.

1 Ranks
One of the things I find is that I have only ever completed one game of colonization (freecol) because the management of an entire country becomes tedious.
I would like there to be a rank system where,

Town mayor would play just like having a single settlement.
With local pioner able to make local improvements. Depending on the settlement size:
Villages: Farms, Log Cabins.
Towns: Plantations and other specialised industries.
Cities: Industry​
Trade happens when the mother country sends a supply ship.
Exploration not possible outside county bounds.​

County governer would:
Manage the county town.
Be able to found new settlements within a specified distance of the county capital.
Lend funds to towns for improvements.
Manage local transport.
Manage pioner paved road construction.​
I county governer would not be able to manage the town or improvements in it.
But might be able to set a vision:
Eg pop growth, comercial good development, different industry focuses. These would be IA governed.​
Would not be able to control military or trade.
At Provincial governer level you have your state capital which you control directly, road construction, trade routes, forming new counties. Militia defence.

At Vicroy level you have a capital city which you control directly along with your local province. Other provinces are handled by local governers (AI).
You can go to offensive war with others.

2 Specialised Trades
The idea that so many profesionals migrate as in the game is silly. What makes more sense is job offers which paying the king represents of skilled migration makes sense to me.

3 Dead areas
The no settle within 3 titles often leaves tiles which can't be settled in. 2 makes sense.

Regards,
Charles
 
Is it no longer possible to capture other wagons?

I now know what happened. :)
The Wagon Trains have gotten a little Combat Strength to not directly be destroyed by e.g. Wild Animals.

Thus the logic for "Capturing" does not recognize them anymore as Units that could be captured.
It is easy to fix and most likely I will make it with a random chance of e.g. 50:50.

@Schmiddie :
Wagon Trains can be captured again. :thumbsup:
(Sent you the DLL.)
 
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I had questions about gameplay a few days ago and no one bothered to answer them. Is it because you don't know or just don't care? Quite a total different community from CDDA (open source rogue-like game) where all questions from newbies get answered. They even have directions on how to compile the game on various platforms including VS2017 and later.
 
I had questions about gameplay a few days ago and no one bothered to answer them. Is it because you don't know or just don't care? Quite a total different community from CDDA (open source rogue-like game) where all questions from newbies get answered. They even have directions on how to compile the game on various platforms including VS2017 and later.

Hey mate, welcome to the mod.
I think the forum is a bit hectic at the moment as many people post questions and suggestions and some important modding needs to be done too, besides extraordinary real life circumstances influence too.

1) Yes that is intended. If you choose 'Monarchy' instead of 'Elections' when you declare independence you don't have that challenge.
2) It should work. You also killed all civilian units the ref might have captured? You don't need to kill the ships (unless they somehow would still carry troops). Can you upload screenshot or savegame?
3) I just tested (before independence declaration) and I can create cavalry with port royal blades just fine. Can you send screenshot if it continues?
4) Yes sometimes some units especially the continental guard can be be very hard to 'get around'. A work around is to press shift + left or right arrow to get a better angle.
 
Hey mate, welcome to the mod.
I think the forum is a bit hectic at the moment as many people post questions and suggestions and some important modding needs to be done too, besides extraordinary real life circumstances influence too.

1) Yes that is intended. If you choose 'Monarchy' instead of 'Elections' when you declare independence you don't have that challenge.
2) It should work. You also killed all civilian units the ref might have captured? You don't need to kill the ships (unless they somehow would still carry troops). Can you upload screenshot or savegame?
3) I just tested (before independence declaration) and I can create cavalry with port royal blades just fine. Can you send screenshot if it continues?
4) Yes sometimes some units especially the continental guard can be be very hard to 'get around'. A work around is to press shift + left or right arrow to get a better angle.

Hi thanks for answering my questions and the welcome.

1) I don't understand the logic for that decision. Yes I chose elections so I shouldn't have access to resources from Europe. That I understand. If I have my own resources I should still be able to 'Hurry Production' by paying gold. I think of it this way - the hammers are local and I am paying extra workers to finish that job. It has nothing to do with elections or monarchy choices.
2) I killed all the kings fighting units and navel ships listed on the revolution screen. Good point about the civilians though. I'll have to check that when I get a chance.
3) That world was set aside. I started a new world at the hardest (Revolutionary) level to test something out. Seems the AI is way too passive even at the hardest level. In all my games the Europe AI has never declared war on me once even though they were next-door neighbors and I had little to no military for the longest time. The native AI declared war on me only when I dug up their burial grounds. Something seems off. Back to the question I'll see if the blades bug still exists in this new world. So far, at the hardest level everything looks the same except the AI is getting FFs much faster. Yes I know about the max tax rate as well. Minor thing as you can always boycott goods and sell to Port Royal.
4) Did not know that! Thanks for the tip!

Yes people are busy but you should always help/welcome newcomers. After all some of them may have programming experience and might want to help out.
 
Is there an official download link where you upload all the new files and fixes to?
@Nikostolpidis

I upload everything to the team git hub server of course.
We have different development branches and they all have links of course.

However:

Please understand that the version (branch) some supporters and myself currently post about is still an internal development branch.
These supporters currently help with balancing and finding bugs so I can fix them. There were changes to this branch every day last week.

Also I need to compile a DLL to the branch and provide it, since it otherwise contains only uncompiled sources, XML and graphics.
You can not simply download the branch and play it - it will simply not work if I do not additionally provide the correct DLL.

Since we currently change so much, this has become serious overhead (for e.g. informing about updates, answering questions and discussing balancing) which I want to limit to a few selected supporters. (Those people that really help testing and balancing.)

-----------

I hope that we can now finally really publish the release officially this weekend. :)
We discussed again yesterday in the team that we should not wait and continue developing for ever and simply publish now.

I can really only ask for a bit of patience. :thumbsup:
 
I had questions about gameplay a few days ago and no one bothered to answer them.
Is it because you don't know or just don't care?
Well, there is very little about the game that we do not know. ;)
Long time community members and players also know a lot.

We also care, but yes we sometimes are really busy - especially in times like this when we have a brand new development branch in internal testing phase which we try to get ready for release.

... but you should always help/welcome newcomers.
We try to. :)

After all some of them may have programming experience and might want to help out.
Programming experience a good base to get started. :)
It still takes a lot of time and motivation though to become an experienced modder.

If you really have enough time and motivation, just contact us. :thumbsup:

Summary:

Simply have a little patience. :thumbsup:
Team and community will answer your questions but it might take a bit sometimes.
 
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