Thank you for the reply, i checked the colopedia, it writes, that the pasture gives +2 horse ...
Again, Horses are a Plot Yield considering the Mechanics, horses work almost like Tobacco - except that you need to have Horses in the City to breed them.
And Pasture is an Improvement that works almost like a Plantation considering mechanics - simply try it out - it is really not that difficult. ;)
 
I'm loving this if intended and if not, it's still awesome (and not a bug :cooool:)
Spoiler Embarked buccaneers capture civilians on ships :

20230425025701_1.jpg

20230425025714_1.jpg

 
Bug or feature? I have two roasters roasting cocoa. I want to change one to peanuts. I double click on the roaster and can only change it to coffee (which I have none of), picture 1. I drag the roaster to work a tile, then drag it back to the roasting shop, I can select coffee or peanuts, picture 2.
Spoiler Pictures :
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OrVRqDe.jpg

I have increase the storage capacity to reduce micromanagement if you are wondering
 
I double click on the roaster and can only change it to coffee (which I have none of), picture 1.
Did you scroll the Complete list after double clicking?
These Professions are not neccessarily in order.

Edit:
I fixed it so the 3 Professions are directly in order in the XML.
Thus they will also be displayed next to each other in the list.
 
Did you scroll the Complete list after double clicking?
These Professions are not neccessarily in order.
You are right, the peanut roaster is in the middle where coffee is at the top.

Another thing, am I right that the "amount you will add to storage next turn" does not take into account the goods that do not need storage space like lumber?
 
Another thing, am I right that the "amount you will add to storage next turn" does not take into account the goods that do not need storage space like lumber?
Already fixed internally - there was a report about it 2 days ago.
 
How is it possible to increase the revolutionary sentiment and the size of the army the same time? I was at 45%, so very close to declare independence, when i started to increase the number of soldiers, and now the percentage has dropped to 26%. I have got only one settlement with 36%. It looks like every single soldier is against the revolution, which makes it really hard to declare it, cause of course u need to increase your army before declaring it, but increasing the army decreases the percentage.

1. Is it possible to increase the revolutionary sentiment among the soldier units?
2. Is that possible to see for each pops, which one does support the independence? In this case i would choose them when am creating soldiers.

Thanks in advance.
 
When the King (or Church) has the player go into war with another AI, how many turns until the King decides to try to stop that war? I'm playing on Epic speed and it feels like every time I've just organized my forces and am sending my ships over to the enemy, the King wants to stop the war. Maybe I'm just too slow, but it never feels like enough turns.
Might as well also ask: how many turns from the start of such a war where I guess if there is no action (no battles?) does the King say, "Hey, why haven't you done any war? Want me to sell you some military for a cheap price?"
 
When the King (or Church) has the player go into war with another AI, how many turns until the King decides to try to stop that war?
Such a connected logic between those Events does not exist - these Diplomacy Events are are independent.
But maybe that is something that could be written down as ticket to improve. :dunno:

Edit:
Wrote this ticket here.
 
Last edited:
Such a connected logic between those Events does not exist - these Diplomacy Events are are independent.
But maybe that is something that could be written down as ticket to improve. :dunno:

Edit:
Wrote this ticket here.
Thank you!
(Though I still wonder if it might just be me who's too slow at war lol. I don't remember exactly how many turns it was when it happened to me, but it couldn't have been more than 20 turns on Epic speed before the King or some other foreign leader (in the case of a war against a native civilization incited by the Archbishop) tried to stop the war. It felt like 10 turns until the offer for cheap military units and then another 10 turns until the demand to stop.)
 
I think I had a war which lasted one turn (maybe two) and ended because of the king`s request. Delegates were sent :p
You can always refuse. ;)
 
You can, but a free governor and nobleman is awfully hard to pass up.

I've attacked AI treasures before simply to get those powerful bell producers.

And I'll do it again!
 
I think I had a war which lasted one turn (maybe two) and ended because of the king`s request. Delegates were sent :p
So it's truly random when it happens :lol:
(It feels like something that has been the case since vanilla Civ4Col, but I may be remembering wrong.)
I'm actually ok with a war that the King only lets last 1 turn at times as long as there's some variability, since dealing with a fickle or annoying King is supposed to be part of the game. But I had 2 king wars and 1 archbishop war, so 3 total wars where every single one lasted less than 20 turns (on Epic speed) so the pattern was bothering me (although in reality, the last of those wars I finally had enough and rejected the request to end the war hehe). I would be ok with a game with 1 war lasting one turn, 1 war lasting 60 turns, 1 war lasting 35 turns, etc. Maybe it can be made so that wars that last < X turns are rarer than > X turns?
 
Is it intensional that an over full barracks prevent unloading of goods?

I have a full barracks in my capital. I got a founding father that gives trops, resulting in my capital having over full barracks. I could not unload goods (tools and sailcloth) from a waggon train within the city. I was surprised, I do not know if it on purpose.
 
Is it intensional that an over full barracks prevent unloading of goods?
Which version do you play?
There was such a bug in WTP 4.0 but it is already fixed in WTP 4.0.2
 
Which version do you play?
There was such a bug in WTP 4.0 but it is already fixed in WTP 4.0.2
Where is the version in this game? I am playing the one that was released with the announcement, I have not upgraded since.
 
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