Kithra Kyriel cant equip bow, trained to skirmish,bard
Fixed.Harmatts icon turns to pink after mounting Pegasus
Fixed.The Bandit Lord Neitz random event consistently causes a crash when I select the option to recruit Neitz instead of executing him. Probably something to do with the horseman being a unique unit now.
Fixed. It's Bloodthirsty promotion.Catched another purple box promo though I am not sure what is it, provided save to help squash this bug
Intended.Kithra Kyriel cant equip bow, trained to skirmish,bard
Fixed. Also added hostile combat aura to Ars.- Ars Moriendi does not have hero promotion
Intended. Killing Loki is already hard. Giving him Hero will make it near impossible.- Loki does not have hero promotion (don't know if this is intended, i never play with belseraphs, but i am reporting it just in case);
All Barbarians have to have certain race, otherwise they are Orc by default. I can make their race "Origin - Hippus" if that makes it better.- Are those barbarian mercenaries really supposed to be orcs or is this a bug ? I am asking this because i just think it would fit more their graphics if they were humans.
I'll change this to 100 xp for closing a UF.Edit: Elohim devouts are gaining way too much xp when closing unique features. The first feature closed is ok (giving 100 xp as intended), but after this it starts to scale following a geometric progression (the second feature closed gives 200 xp, the third gives 400 xp, the fourth gives 800 xp and so...)
Yes, they should gain slave even without Slavery.Balseraph taskmaster should get slave from combat even without slavery right?
All Barbarians have to have certain race, otherwise they are Orc by default. I can make their race "Origin - Hippus" if that makes it better.[/QUOTE
Are workshops supposed to do that? I thought it's intentional that they only boost cottages and their upgrades.Pasture is not giving 1to adjacent workshops.
Are workshops supposed to do that? I thought it's intentional that they only boost cottages and their upgrades.
Yes, but the tooltip on workshops on the other hand only talks about cottages. So i guess it's not a bug, but a wrong tooltip on pastures.Yes. At least that's what says the tooltip.
Yes, but the tooltip on workshops on the other hand only talks about cottages. So i guess it's not a bug, but a wrong tooltip on pastures.
It could also be, that the workshop is supposed to boost pastures and the tooltip on workshops is wrong and there is a bug.
The first case seems more likely to me though.
It's a tool tip error. Fixed.Pasture is not giving 1to adjacent workshops.
I have downloaded your save and the hamlet and cottage are invisible on my end as well. Anything happened the turn before?Remember I posted something about invisible cottages and their upgrades, esvath? It happened again. From one turn to another my hamlets became invisible. I uploaded a screenshot of that. I'm mousing over the tile to the right of the volcano. You can see, the tooltip in the bottom left says "hamlet", but you clearly can't see any hamlet on that tile. There is a hamlet on the tile above where the worker is sitting on as well, which is invisible.
Yes, things happened. On the turn they became invisible I finished some magic research, I built a cottage on an adjacent tile and an event happened in a nearby city.I have downloaded your save and the hamlet and cottage are invisible on my end as well. Anything happened the turn before?
Gotcha! I finally able to find and squash the bug! Thank you for the save file!Yes, things happened. On the turn they became invisible I finished some magic research, I built a cottage on an adjacent tile and an event happened in a nearby city.
I found a save 3 turns before that, if you want to investigate further.
Fixed.Forts can't be built on wastelands, dark moors and sordid fields.
Fixed.The Fire shield promotion from the Fire seer unit is not working. It's not giving him the aura its supposed to give.