[Xtended] Things, Typos, & Bugs...

Harmatts icon turns to pink after mounting Pegasus
 

Attachments

  • Civ4ScreenShot0005.JPG
    Civ4ScreenShot0005.JPG
    270.8 KB · Views: 79
The Bandit Lord Neitz random event consistently causes a crash when I select the option to recruit Neitz instead of executing him. Probably something to do with the horseman being a unique unit now.
 
Catched another purple box promo though I am not sure what is it, provided save to help squash this bug :)

Kithra Kyriel cant equip bow, trained to skirmish,bard
 

Attachments

Last edited:
- Ars Moriendi does not have hero promotion;

- Loki does not have hero promotion (don't know if this is intended, i never play with belseraphs, but i am reporting it just in case);

- Are those barbarian mercenaries really supposed to be orcs or is this a bug ? I am asking this because i just think it would fit more their graphics if they were humans.

Edit: Elohim devouts are gaining way too much xp when closing unique features. The first feature closed is ok (giving 100 xp as intended), but after this it starts to scale following a geometric progression (the second feature closed gives 200 xp, the third gives 400 xp, the fourth gives 800 xp and so...)
 
Last edited:
Balseraph taskmaster should get slave from combat even without slavery right? I didnt get any from like 40 combats won

Edit: Turn 150 no single slave captured
 
Last edited:
Harmatts icon turns to pink after mounting Pegasus
Fixed.

The Bandit Lord Neitz random event consistently causes a crash when I select the option to recruit Neitz instead of executing him. Probably something to do with the horseman being a unique unit now.
Fixed.

Catched another purple box promo though I am not sure what is it, provided save to help squash this bug
Fixed. It's Bloodthirsty promotion.

Kithra Kyriel cant equip bow, trained to skirmish,bard
Intended.

- Ars Moriendi does not have hero promotion
Fixed. Also added hostile combat aura to Ars.

- Loki does not have hero promotion (don't know if this is intended, i never play with belseraphs, but i am reporting it just in case);
Intended. Killing Loki is already hard. Giving him Hero will make it near impossible.

- Are those barbarian mercenaries really supposed to be orcs or is this a bug ? I am asking this because i just think it would fit more their graphics if they were humans.
All Barbarians have to have certain race, otherwise they are Orc by default. I can make their race "Origin - Hippus" if that makes it better.

Edit: Elohim devouts are gaining way too much xp when closing unique features. The first feature closed is ok (giving 100 xp as intended), but after this it starts to scale following a geometric progression (the second feature closed gives 200 xp, the third gives 400 xp, the fourth gives 800 xp and so...)
I'll change this to 100 xp for closing a UF.

Balseraph taskmaster should get slave from combat even without slavery right?
Yes, they should gain slave even without Slavery.

RE: red blob on closed Devil Portal
This is strange, I checked mine and everything is OK. Can you please take a look on the civpedia -> improvements -> Dimension Portal and Portal entries? Try to look whether their entries have red blob art as well or not?
 
All Barbarians have to have certain race, otherwise they are Orc by default. I can make their race "Origin - Hippus" if that makes it better.[/QUOTE

Actually i think this would be nice. The way its right now just does not look right... lol

Reporting another bug: Pasture is not giving 1 :hammers: to adjacent workshops.
 
Pasture is not giving 1 :hammers: to adjacent workshops.
Are workshops supposed to do that? I thought it's intentional that they only boost cottages and their upgrades.

Remember I posted something about invisible cottages and their upgrades, esvath? It happened again. From one turn to another my hamlets became invisible. I uploaded a screenshot of that. I'm mousing over the tile to the right of the volcano. You can see, the tooltip in the bottom left says "hamlet", but you clearly can't see any hamlet on that tile. There is a hamlet on the tile above where the worker is sitting on as well, which is invisible.
I uploaded the save of that screenshot, too, in case someone wants to check if it's just a problem on my side or a general thing.
(It's not a huge issue, but it looks a bit weird when there are a lot of empty tiles.)
 

Attachments

Yes. At least that's what says the tooltip.
Yes, but the tooltip on workshops on the other hand only talks about cottages. So i guess it's not a bug, but a wrong tooltip on pastures.
It could also be, that the workshop is supposed to boost pastures and the tooltip on workshops is wrong and there is a bug.
The first case seems more likely to me though.
 
Yes, but the tooltip on workshops on the other hand only talks about cottages. So i guess it's not a bug, but a wrong tooltip on pastures.
It could also be, that the workshop is supposed to boost pastures and the tooltip on workshops is wrong and there is a bug.
The first case seems more likely to me though.

You're right. I think its more likely to be just a tooltip mistake. Anyway, this error is reported.
 
Pasture is not giving 1 :hammers: to adjacent workshops.
It's a tool tip error. Fixed.

Remember I posted something about invisible cottages and their upgrades, esvath? It happened again. From one turn to another my hamlets became invisible. I uploaded a screenshot of that. I'm mousing over the tile to the right of the volcano. You can see, the tooltip in the bottom left says "hamlet", but you clearly can't see any hamlet on that tile. There is a hamlet on the tile above where the worker is sitting on as well, which is invisible.
I have downloaded your save and the hamlet and cottage are invisible on my end as well. Anything happened the turn before?
 
I have downloaded your save and the hamlet and cottage are invisible on my end as well. Anything happened the turn before?
Yes, things happened. On the turn they became invisible I finished some magic research, I built a cottage on an adjacent tile and an event happened in a nearby city.
I found a save 3 turns before that, if you want to investigate further.
 

Attachments

Yes, things happened. On the turn they became invisible I finished some magic research, I built a cottage on an adjacent tile and an event happened in a nearby city.
I found a save 3 turns before that, if you want to investigate further.
Gotcha! I finally able to find and squash the bug! Thank you for the save file!

TL;DR: If you want to hot fix "hamlet/cottage/village/town suddenly disappear" graphical glitch, please download this file and copy-and-replace it inside Assets/XML/Buildings

Long story: apparently there is no entry for hamlet line in ERA_RENAISSANCE and ERA_INDUSTRIAL. That's what causing the bug. For other civs, this might not be a problem because they sooner or later will switch to religious era. For Grigori, the problem persists because they can't switch to religious era. I am sure this bug is present if someone play another agnostic civ or even other civ without adopting religion until they research any tech which advances the era - on your case, it was Maelstrom (eh, not that long explanation).
 

Attachments

Last edited:
Back
Top Bottom