[Xtended] Things, Typos, & Bugs...

A few nitpicks:

- Octopus Overlords don't have a unique civic, unlike every other religion. Just seems odd to me.

- Mazatl have a bonus towards cottages with Lost Lands that they can't use, because cottages can only be built on grassland and all their terrain changes to swamp.

Major Bugs:

-Regenerating the map while using MOM_Planes doesn't seem to move the black-wall-things between planes, making it impossible to navigate. Also units can spawn right in the middle of them and even use actions like founding cities despite not being visible or mobile.

- Using the "blood healing" spell doesn't remove the "empowered by blood" promotion as described in the tool tip. Also it penalizes the blood mage with an arbitrarily large strength and movement penalty (Something like -150000 movement. It's crazy.) and gives them a +1 affinity to all resources.

- AI teammates can and will cancel a player's enchantments for some reason, I'm currently getting a migraine trying to get Basium to let me have my Mana Seal so the Shieam will stop desertifying me. It's incredibly frustrating.
 

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Illians can complete the White Hand multiple times (but only getting the three priest dudes once) because it does not remain as an active miracle, thus making the Deepening impossible.
 
Illians can complete the White Hand multiple times (but only getting the three priest dudes once) because it does not remain as an active miracle, thus making the Deepening impossible.
The White Hand will create more Priests of Winter if you have less than three.

RE: The Deepening
Will be changed in future version. Quoting myself:

I'll make it that the Deepening requires Priesthood tech and you have all three Priests of Winter.

Frost Maidens won't be able to upgrade to Priests of Winter, though. If the Priests of Winter are killed, you have to initiate more through The White Hand ritual.
 
- Octopus Overlords don't have a unique civic, unlike every other religion. Just seems odd to me.
Intended.

- Mazatl have a bonus towards cottages with Lost Lands that they can't use, because cottages can only be built on grassland and all their terrain changes to swamp.
I'll make cottages is buildable on Swamp.

-Regenerating the map while using MOM_Planes doesn't seem to move the black-wall-things between planes, making it impossible to navigate. Also units can spawn right in the middle of them and even use actions like founding cities despite not being visible or mobile.
It's better not to use this mapscript or not regenerate it.

- Using the "blood healing" spell doesn't remove the "empowered by blood" promotion as described in the tool tip. Also it penalizes the blood mage with an arbitrarily large strength and movement penalty (Something like -150000 movement. It's crazy.) and gives them a +1 affinity to all resources.
I'll check on this.

- AI teammates can and will cancel a player's enchantments for some reason, I'm currently getting a migraine trying to get Basium to let me have my Mana Seal so the Shieam will stop desertifying me. It's incredibly frustrating.
It is possible that the AI does not have enough mana to maintain it, thus cancelling the enchantment. I'll try to make an enchantment does not affect allies. Hopefully it is not on DLL.
 
When i finish my turn, i get an infinite "waiting for other civilizations" message, and the turn never ends.

I don't know what may be causing this bug. Even went to the world builder and deleted all the civilizations, and still, the turn never ends.

I am uploading the save game, case someone wants examine this closely.

Also, in this same game, a random red blob gorilla spawned.
 

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"Arete" Civic requires RoK religion, but gives + :) to OO.

There seems to be something wrong with the "Bandit Lord" event, If I decide to recruit him I get a CTD as soon as his turn should come up.

Save attached.
 

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When i finish my turn, i get an infinite "waiting for other civilizations" message, and the turn never ends.

I don't know what may be causing this bug. Even went to the world builder and deleted all the civilizations, and still, the turn never ends.
Hmm. Not sure what is causing this. The first WOC after quite long time. Will check on this closer.

a random red blob gorilla spawned.
Do other gorillas also appear as red blobs? How about the one in pedia?

"Arete" Civic requires RoK religion, but gives + :) to OO.
Code-wise, Arete gives +happiness to "state religion". If you have OO/FOL/any state religion and mouse over on Arete, yeah, you will see that Arete gives the foreign religion happiness. But since Arete requires ROK, then that won't happen.

There seems to be something wrong with the "Bandit Lord" event, If I decide to recruit him I get a CTD as soon as his turn should come up.
Yes, it's a bug and is fixed (on future version).
 
Hmm. Not sure what is causing this. The first WOC after quite long time. Will check on this closer.

Thank you very much for this !:goodjob:
Yeah, i've played many MoM Xtended games 'till the end and i can't remember the last time i had this very frustrating WOC bug :sad:

I've done a few basic xml changes before beginning this game, like giving beer affinity to khazad melee units, allowing lumbermills on jungles and making mines generate 2 stones under arete civic. But i don't think any of them could cause this issue.


Do other gorillas also appear as red blobs? How about the one in pedia?

No, all the other gorillas appeared with the right graphic, and the gorilla page on pedia is also ok.

I sent a recon unit to tame this red blob gorilla, and after he was tamed, his graphic just became right.

Some other bugs worth saying that happened in this game:

- You can see on this savegame i attached that the infernal civilization, summoned by the Sheaim, never settled a single city, not even the capital. All their units and settlers are parked in 1 tile.

- The Lanun started on an island and never cared about colonizing other lands. Also, they had a water mana right next to their capital, but their never built a mana node there.
 
I think the WOC is caused by Barbarians but I can't point my finger to which unit(s) is causing this.
I don't think your modifications are the cause of the WOC.

- You can see on this savegame i attached that the infernal civilization, summoned by the Sheaim, never settled a single city, not even the capital. All their units and settlers are parked in 1 tile.
Yes, usually this means that the Infernals can't find a valid spot to build city. Maybe because of the density and you wrap the North-South borders. Usually the Infernals spawns in polar area and has enough room to expand because no civ expands to polar area.

The Lanun started on an island and never cared about colonizing other lands. Also, they had a water mana right next to their capital, but their never built a mana node there.
This one is more questionable but unfortunately, I think it will require debugging from C++ to solve this.
 
I think the WOC is caused by Barbarians but I can't point my finger to which unit(s) is causing this.
I don't think your modifications are the cause of the WOC.

I deleted all barbarians from barbarians lairs and barbarians cities and this WOC was fixed.

Yes, usually this means that the Infernals can't find a valid spot to build city. Maybe because of the density and you wrap the North-South borders. Usually the Infernals spawns in polar area and has enough room to expand because no civ expands to polar area.

Oh yeah, makes sense !! I completely forgot i wraped the north-south borders :hammer2:
Thanks for your support !:thumbsup:
 
I deleted all barbarians from barbarians lairs and barbarians cities and this WOC was fixed.
Interesting!
I deleted Barbarian cities but the WOC continued. So the cause must be barbarian behaviour from lairs. But which lair?
Hopefully no one else is getting WOC error...
 
Firebows don't gain experience from casting fireball if there's another firebow in the stack with 40 exp. Makes it hard for Amurites to properly deal with necromancers and other attacks that don't rush in like lemmings.
 
Firebows don't gain experience from casting fireball if there's another firebow in the stack with 40 exp. Makes it hard for Amurites to properly deal with necromancers and other attacks that don't rush in like lemmings.
AFAIK, only units with zero strength will gain xp from spell casting.
 
Oh well then the bug is that a firebow can gain up to 40 EXP by casting fireball, but only one unit in the stack at a time.

Are goblins, skeletons, etc. supposed to grow to absurd strengths when you leave them alone? Because every now and then I farm them for raid exp and the lair guards frequently get up over 50 if they're not crushed periodically. The wraith spawns in particular are basically impossible to deal with because they're often at 150 before anybody even finds them.
 
The Illians 'Survival' trait doesn't seem to be working.
Also getting units mutated for no apparent reason as the Jotnar.
 
Are goblins, skeletons, etc. supposed to grow to absurd strengths when you leave them alone? Because every now and then I farm them for raid exp and the lair guards frequently get up over 50 if they're not crushed periodically. The wraith spawns in particular are basically impossible to deal with because they're often at 150 before anybody even finds them.
Which turn is it?
You can destroy a lair and as long as the tile is not inside any cultural border, new lair will spawn. Destroying lairs also give you resource/armor/other benefit, so I don't see why players keep a particular lair.

The Illians 'Survival' trait doesn't seem to be working.
It is working. Why do you think it is not?

Also getting units mutated for no apparent reason as the Jotnar.
Do you have Gaelan? Do you have Chaos mana?
 
I managed to track the lair that was causing my WOC problem.

Close to my city of Rockhomme there's a mercenary lair and a catapult parked there, and it happens that this catapult was the problem. After i deleted it the WOC stopped.
 
I say it isn't working because there population still costs 2 food each to maintain, isn't Survival supposed to make it 1?

Ah, Gaelan, I didn't realize having him did that.
 
I can't activate the world spell of Mazatl. Maybe there are some requirements I'm missing, but I don't think so.

I can't change my civic to eternal court when playing as Aos Si, even though I have researched the required technology for that.

I've attached one savegame for Aos Si and one for Mazatl.
 

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