Yet another deity game

Yamps

Deity
Joined
Aug 30, 2007
Messages
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Location
Zagreb, Croatia
Well, for the forums at least... ;)

Start:

Spoiler :

gandhideitystart.jpg


First roll, happy with the corn! :yumyum:




Spoiler :

Hand-picked leader for the task:
gandhideityleader.jpg



Settings:

Spoiler :

gandhiplanet.jpg


Planet generator script, it should be okay. Unless I spawned next to Shaka! :lol: Everything default, huts and events off.


So, what's the plan? SIP with Agriculture -> Wheel is my intention. If you shadow, don't forget to use spoiler tags. Oh, and this will take some time to complete since I I tend to play slowly take my time. :D
 

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Not a great fan of all that plains. is the plains 1E a resource as seems surrounded by forest.

Seems to me E/S/W you face a barrage of forest. Oh you have 1 grassland in the fog to the east that could hold a food resource.

Up north you have barren plains.

Yeah SIP agriculture seems a no brainer and hope you have copper or iron.
 
Well, itchy to get this started. :D SIP. I've considered settling 1SE, river delta indicates coast and GLH possibility. Decided against it though: possibly horse or copper on all those plains, 1 more grassland hill and I just don't see the GLH done with no visible commerce from sea food. I'll definitely consider the Oracle though since Gandhi starts with Mysticism.

Agriculture -> Wheel (needed to connect cities and resources, leaves options open)

Stopped there, here's the current situation:

Spoiler :


gandhimapnorth.jpg

gandhimapsouth.jpg


Fun map, no? ;) On first sight there's no food resources, but there's some floodplains around on grassland and plain tiles. Possibly isolated with Hammurabi, on a continent near the southern pole.

Immediate plan:

Hunting -> Archery. I'm not gambling with copper and Hunting will be useful to connect the furs. Second city asap, somewhere near those furs. There's also a clam tile 2S from the southern fur tile. (2F 2C tile)

Long term: Oracle for Confu would be great to start building up friendship with Hammurabi.

 

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Hi there,
i think the wheel so early is a mistake, mining and SPI usually shout for BW.
You have many options with fast workers who can chop and a free switch to slavery early, and 2 corns to grow for whipping, and you will probably need it for the oracle with just 2 hills cos commerce is low and it will take time to get to Priesthood.
 
^
Hi! :) Well, maybe. I've considered BW after Agriculture, but decided against it. If there's no copper in the BFC I'll have huge problems with barbs on an open map like this. Even if I have copper, I still need The Wheel to connect it. I also value the +2 extra commerce from the trade route between the first two cities. The Oracle has to be done by ~T50 or so and research to get it is worrying me more than production...I'll think about it more tomorrow.
 
:) Iam of the minority who is not scared to hold out a bit with warriors in a position like yours, if i have BW and can get 2 with 1 whip. I don't like archers, they get the job done but are almost as bad on offense and barbs will often just walk by them if they are fortified somewhere, and it is almost as painful as with (more) warriors.
+ building them takes some time without BW, almost as long as a chariot.
 
^ well, a barb archer on that border corn would be a real annoyance and capital is on flat ground...I like archers for defense and offense on flat ground, especially with roads to move them where needed quickly. Second city will be vulnerable too, I want it out fast. Anyway, I appreciate the input! :)

Regarding the Oracle, I think I'll leave it as a backdoor option, no certainty to get it for sure. Tentative plan: hunting -> archery -> BW, settler at size 2 for the fur site.
 
Why didn't you consider to go for GW? The starting location and Gandhi is very good for this. It's possible to do it around 2500BC, and the gambling is minimal. So, barbs won't be issue...
 
Why didn't you consider to go for GW? The starting location and Gandhi is very good for this. It's possible to do it around 2500BC, and the gambling is minimal. So, barbs won't be issue...

I don't usually build that wonder. 150 hammers is 1.5 settlers and there's other things besides Masonry to research. It's also furs that makes Hunting a natural choice, there's nothing else around to improve.
 
I don't usually build that wonder. 150 hammers is 1.5 settlers and there's other things besides Masonry to research. It's also furs that makes Hunting a natural choice, there's nothing else around to improve.

I like Stonehenge with gandhi, especially cases like this with just grain food and no obvious city 2 site. SH gives time to get a few techs in and proper scouting done.
 
I don't really like calling people out on this, but you really shouldn't post edited maps:

shyuhe - I think that stuff is just a factor of the weird mapscript the OP is using. I'm not that familiar with it but seem to recall that it gives some odd terrain features like FPs on hills.
 
...and if he would have edited the map, iam sure he would have placed some better land around his cap :D
 
shyuhe - I think that stuff is just a factor of the weird mapscript the OP is using. I'm not that familiar with it but seem to recall that it gives some odd terrain features like FPs on hills.

Yes, I looked in WB. I think this is the bizarre map script. It... fills the planet with forests and lakes (along with the occasional misplaced floodplain or three). And as Mylene pointed out, your start position does kind of suck.
 
Yes, I looked in WB. I think this is the bizarre map script. It... fills the planet with forests and lakes (along with the occasional misplaced floodplain or three). And as Mylene pointed out, your start position does kind of suck.

Well, that's spoiler info for me right here shyuhe...;) Anyway, I've generated only one game before this one using this script and played along for some 50 turns. Everything looked perfectly normal, with the exception of extra forest. Not sure what happened here though. And yes, that grassland tile was a shock to me as well. :lol: Then I remembered the option regarding that in the settings that regulates floodplain placement. (left at default) I've mentioned this already in one of the spoilers, that's why there are signs on the screenshot to show food.

Uh, that's what you get for wanting to play sth different...The first map I generated looked really nice, it had a nice real planet feeling to it. I'm still going to play this, bizarre is okay too! :D
 
Played a long turnset till 850BC (T81) :

Spoiler :


Went Hunting->Archery as planned. Got the settler on size 3 by working the grassland mine and two corns. There was a nice plains hill spot south to found Bombay with furs, deer, clam and fish:


bombaym.jpg


This spot was also a key strategic point. I took a long think there and decided to go with Fishing next to grow that city. The city doesn't need a monument to work deer, fur and clam so BW could wait. Also, at this point I took the big decision to bite the bullet and to delay BW after AH -> Writing. This hurt of course, but not falling behind in research is a much bigger problem on this map imo. No contacts with other civs at the time, suggesting semi isolation with crappy land as well.

Then on T39 barbs decided to go into the area offensive mode. For some 10 turns, there was a big wave of archers and warriors beelininig for both cities. I don't see warriors resisting this, protecting cities and resources as well.

t39invasion.jpg



Current situation:

Contact with Mansa Musa with culture, it looks like he's on a different continent. I have to send a wb there to confirm it, but it's not possible to enter his ocean culture there so it's pretty likely.

Mansa being the usual tech beast, trading with the other continent:

Spoiler :

gandhitech.jpg


Map:

Spoiler :


gandhiup.jpg

gandhidown.jpg


Yup, only 3 cities at this point...On the good side, there are 2 settlers in the queue that will be out quickly. Also note the ongoing barb offensive wave, it started ~5 turns ago. They have metal units, only archers and chariots are defending since there's no copper around.



Demographics:

Spoiler :


gandhidemographics.jpg


Not looking exactly stellar, right? ;)


Wonder dates:

Spoiler :
SH 2280 BC
GW 2280 BC Mali
The Oracle 1520 BC
ToA 1360 BC Mali
GLH 1280 BC
Hindu Shrine 1040 BC Mali


Well, the cunning plan is to get to Confu asap and to revolt to Caste. 2 scientists are hired in Delhi and I'll hire the 2 in Bombay as well in 2 turns when the city grows. There's some chance to get to Philosophy first for Tao and Pacifism. Massive expansion phase at this point, I'll chop everything in sight. Another goal is Alphabet, to build research and hopefully to get some trades done with Hammurabi. I also have to gift him sth to get him to Pleased to secure peace.


 

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For a culture bridge to work, an ocean tile with your culture needs to touch a coastal tile on your target continent. I'm not sure that the marker you placed will give you a culture bridge to Mansa, unless that one tile in the fog is coastal. 1 NE should guarantee a culture bridge though, since the NE ocean tile will be adjacent to one of the inner 9 tiles from Mansa's city. Plus, Mansa can't culture grab that ocean tile because of how culture spreads on ocean tiles.
 
Why didn't you consider moving to get the fur in BFC? A camped forest fur is a great early game tile. 2W would retain the fresh water bonus and not miss out on anything of importance.
That extra early commerce is of huge benefit.
 
For a culture bridge to work, an ocean tile with your culture needs to touch a coastal tile on your target continent. I'm not sure that the marker you placed will give you a culture bridge to Mansa, unless that one tile in the fog is coastal. 1 NE should guarantee a culture bridge though, since the NE ocean tile will be adjacent to one of the inner 9 tiles from Mansa's city. Plus, Mansa can't culture grab that ocean tile because of how culture spreads on ocean tiles.

I've put that sign automatically and later noticed that it wouldn't work. I missed that 1NE would though, thanks! The spot 1N from the fish would too. The only downside is barb pressure, that spot is more difficult to defend.


Why didn't you consider moving to get the fur in BFC? A camped forest fur is a great early game tile. 2W would retain the fresh water bonus and not miss out on anything of importance.
That extra early commerce is of huge benefit.

I was planning to get the second city out fast to connect it and to use the capital for pumping settlers and workers. Later on the capital will hire scientists and won't work the tile. There was also some expectation from those empty plains to yield a strategic resource in the BFC. But when I think about it now, you're absolutely right. The capital should have gotten it, it's a strong tile that I could have worked at size 3. As you can see, I am putting emphasis on working the furs, that one earlier would have helped too.
 
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