local MAX_EVER_PLAYERS : number = 12
;
Try the Remove MP Limit mod from the addons:So my question is a bit off for what most people are on here for. I am basically just trying to get over the max AI in a multiplayer game.
Have NO issues getting the larger maps to work, but still capped for the AI. I changed the vars as stated by the OP, and it works for single player no problem. But with multiplayer, unable to add more, i get the RED text of an unsupported number of players or whatever.
Any help on this?
Line 91
then change line 1802 (they forgot to edit that one) fromCode:local MAX_EVER_PLAYERS : number = 12; -- hardwired max possible players in multiplayer, determined by how many players
toCode:g_currentMaxPlayers = math.min(MapConfiguration.GetMaxMajorPlayers(), 12);
Now the limit is dependant of the map size, note that you can just search and change every lines with g_currentMaxPlayers (that's 13 lines) to, for an extreme example, something like that if you don't want to care about the map's own limit:Code:g_currentMaxPlayers = math.min(MapConfiguration.GetMaxMajorPlayers(), MAX_EVER_PLAYERS);
Remember that when there are more civs than possible starting positions, some will not spawn on the map.Code:g_currentMaxPlayers = 60;
Try the Remove MP Limit mod from the addons:
https://forums.civfanatics.com/resources/ynamp-add-ons.26064/
Sorry if this is the wrong place to post this, but is it possible that when Mongolia gets released, even if it "Technically" starts with a Beijing Capitol it get TSL started in Inner or Outer Mongolia instead so China's with Beijing as a Capitol can still be placed?
You can use "detailed worlds" with YnAMP (latest version fix a compatibility issue with the Terra Map), but pick one of the updated version for the water resources.Can anyone tell me the basic differences between this mod and it's add-ons, and the mod "Larger Worlds" and it's companion "Detailed Worlds"? here
I am looking for better random maps (pangaea, fractal, etc) and not ones based on our planet.
No, adding more Pantheon is out of the scope of this mod, I'd suggest to use one the available mods (can't suggest one, I'm playing without religion)Kind of frustrated for just now encountering this problem, but I got to the industrial era in a game playing as China on YNAEMP with all available civs and then I was asked to pick a pantheon (Of which there is none left). I couldn't figure out how to continue the game and ended up just giving up. I later learned you can apparently Shift + Enter or Shift + Space or something to force the turn to continue, but apparently you will keep being asked to pick a pantheon every single turn. Can you possibly build in a fix for this in YNAEMP itself?
No, adding more Pantheon is out of the scope of this mod, I'd suggest to use one the available mods (can't suggest one, I'm playing without religion)
try this:I didn't mean adding more pantheons, I meant adding in a check to see if there are any available pantheons left, and if there is none then it disables that feature or something. Or creating a fixed panthon that appears after all pantheons are created that gives no bonus but just repeats itself for all other users to get.