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YnAMP - Development thread Civ6

A compilation of maps and script with culturally linked start location or TSL

  1. agonistes

    agonistes wants his subs under ice!

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    Try 34 civs, 25 city-states.
     
  2. stef85

    stef85 Chieftain

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    Feb 10, 2018
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    I try the giant map with the fix and with 34 civ and 27 civ it works.
     
  3. thecrazyscot

    thecrazyscot Spiffy

    Joined:
    Dec 27, 2012
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    2,251
    You're on the right track, but the reason it's failing to load is that you have multiple syntax errors in there. I've marked them in red above.
     
    agonistes likes this.
  4. Xefjord

    Xefjord Prince

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    I was playing the giant map with all the civs and with 9 city states
     
  5. N7Zebracakes

    N7Zebracakes Chieftain

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    It seems like the AI is more aggressive towards CS now. I see a lot of former CS in AI cities when I meet them
     
  6. alexrs70

    alexrs70 Chieftain

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    Someone can post the corrections or send me a mail. pioneer_s70@mail.ru. Or tell which files to edit
    archives downloaded from the forum are not opened (please post files that have already been edited
     
    Last edited: Feb 10, 2018
  7. alexrs70

    alexrs70 Chieftain

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    I downloaded the fix and uploaded it to the appropriate folders. Tell me what you need to do to run giant map tsl. Through the editor? I just choose R & F rules and I do not have Giant earth in the list. Explain in order what actions need to be done. I'm confused
     
  8. alexrs70

    alexrs70 Chieftain

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    You can explain the brief instructions so that I can see the giant maps in the list when selecting R & F rules
     
  9. Gedemon

    Gedemon Modder Moderator

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    Oct 4, 2004
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    France
    Get the version from github or steam.
     
  10. Baleur

    Baleur Prince

    Joined:
    Jul 9, 2010
    Messages:
    526
    Location:
    Qingdao, China
    Getting crashes with this in R&F even with just Giant map, not earth (just a normal Continents) and 22 civs 20 citystates.
     
  11. robincox

    robincox Warlord

    Joined:
    Apr 16, 2013
    Messages:
    112
    I can't even see any YnAMP maps when I have R&F rule set (they show up when I switch to standard rule set). Do I have to mod the .modinfo for YnAMP too, and if that is the case, how?
     
  12. Gedemon

    Gedemon Modder Moderator

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    Which version of the mod?
     
  13. robincox

    robincox Warlord

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  14. robincox

    robincox Warlord

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    Apr 16, 2013
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    Any ideas?
     
  15. Ferocitus

    Ferocitus Deity

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    Aug 7, 2016
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    Location:
    Adelaide, South Australia
    Working beautifully for me with 34 civs, 27 cs, Terra maps at ludicrous
    (200x100) size. This is exactly the game I've wanted since Civ 6 was first
    released!

    A very impressive performance by all those who got it going so quickly.
    Single-minded determination and dedication: just the kind of people you'd
    want on your team after a zombie apocalypse.
    EDIT: Maybe I didn't think that last part through very well, but many thanks anyway :)
     
  16. Gedemon

    Gedemon Modder Moderator

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    France
  17. robincox

    robincox Warlord

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    Ok, I'll try that, thanks!
     
  18. robincox

    robincox Warlord

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    Apr 16, 2013
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    It worked, thanks for your help :)
     
  19. davbenbak

    davbenbak Lackey

    Joined:
    Jun 9, 2003
    Messages:
    710
    Location:
    Texas
    Thanks to all for working so hard on this mod post R&F. I'll be waiting until 1) R&F gets patched a few times as a result of all the free beta testing done those that purchase the expansion at release 2) This mod works with the new expansion. Ynamp is the only way I'm willing to play Civ6!
     
    robincox likes this.
  20. smartclick20

    smartclick20 Chieftain

    Joined:
    Jul 25, 2003
    Messages:
    29
    Great Mod! I miss the new Natural Wonders and new Resources.
    Is it possible to update the imported Resources in the mod? (so they always stay and not change...)
     

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