Dirzi
Chieftain
- Joined
- Oct 23, 2016
- Messages
- 14
Thanks for reply.I don't plan to make such an option, but you can edit the AssignStartingPlots.lua in override, look for "ResourceGenerator.Create(args)" (normal civ6 placement) and change the if statement so it's called every time.
This code, I mean?
if not bDoResources then
if bResourceExclusion then
buildExclusionList()
placeExclusiveResources()
end
resourcesConfig = MapConfiguration.GetValue("resources");
local args = {
resources = resourcesConfig,
};
ResourceGenerator.Create(args);
else
This is the second problem.You'll have a lot of work to balance that,
This truly looks like the new flag ship earth map of Civilization (not only size wise). I don't want to diminish your work, but criticize constructively: imho there are some area shapes (not many!!!) that would benefit from a slightly more realistic approach (Denmark, Scotland, New-Guinea, Sri Lanka, Japan, Anatolia, Alaska, Iceland). Also a bunch of rivers could maybe be added/expanded (not sure about that though).
.