YnAMP - Yet (not) Another Maps Pack

YnAMP - Development thread Civ6

The map is generated once on a new game, you wont see any change on a map from a saved game.

And I'd suggest to delete the old folder when upgrading.

Tried that.

Reinstalling with all references to Civ VI deleted on the computer. Hope it works :|
 
Okay THANK YOU FOR THE NEW VERSION

... as my brother and I try to have a fun MP game, we put our main focus at the Europe Map atm.

EUROPE MAP

SO our suggestion to change something because of PLAYABILITY but try to stay historic !
and get the best out of the map with 12 staring CIVs for MP ...

1.) At the moment Egypt and Persia isn't playable TOO CLOSE TOO FEW RESOURCES ...
so anyway ..
Persias Capital WAS DAMASCUS and that is where Saladin has been born, no idea why it is around Cairo WHICH belongs to Cleopatra ...
so we change the position of that two civs, which is a lot better for game play

<!-- DAMASCUS -->
<Replace>
<Civilization>CIVILIZATION_ARABIA</Civilization>
<X>83</X>
<Y>19</Y>
</Replace>
<!-- CAIRO -->
<Replace>
<Civilization>CIVILIZATION_EGYPT</Civilization>
<X>74</X>
<Y>6</Y>
</Replace>

2.) Also St. Petersburg on the correct position, as it is more fun for the Russian player ... BUT it would need two more hills and some tundra in the North east ... anyway this would feel better for gameplay, as we now also have the Scyths in the game

<!-- ST. Petersburg -->
<Replace>
<Civilization>CIVILIZATION_RUSSIA</Civilization>
<X>65</X>
<Y>71</Y>
</Replace>


3.) Athen better on this position ... and not Gordo ... better to remove her OR MAKE somehow MACEDONIA out of her

<!-- Athen -->
<Replace>
<Civilization>CIVILIZATION_GREECE</Civilization>
<X>60</X>
<Y>25</Y>
</Replace>


4.) Pretend "GORGO" is MACEDONIA :)

<!-- SPARTA - Gorgo, anyway this would be the correct position for GORGO -->
<Replace>
<Civilization>CIVILIZATION_GREECE</Civilization>
<Leader>LEADER_GORGO</Leader>
<X>59</X>
<Y>20</Y>
</Replace>
or

<!-- Macedonia - Gorgo ... ALPHA Position I have to look -->
<Replace>
<Civilization>CIVILIZATION_GREECE</Civilization>
<Leader>LEADER_GORGO</Leader>
<X>58</X>
<Y>32</Y>
</Replace>

So you could use ATHEN and MACEDONIA
or only ATHEN
or only SPARTA

but you have to edit it in your file ...

5.) too much forest and space, so AI starts to spawn worthless cities therefore , force AI to have enough space for his districts ! 4-6 cities ARE ENOUGH for a fun game
so I would recommend and because also more humans are playing ...

-- Rules and Barbarians
INSERT INTO Feature_YieldChanges (FeatureType, YieldType, YieldChange) VALUES ('FEATURE_CLIFFS_DOVER', 'YIELD_FOOD', '2');
UPDATE GlobalParameters SET Value = '5' WHERE Name = 'CITY_MIN_RANGE';
UPDATE GlobalParameters SET Value ='2' WHERE Name ='BARBARIAN_CAMP_MAX_PER_MAJOR_CIV';


and we will use that road enhancement also,

SO THANKS FOR YOUR UPDATE, well done ...


If someone wants the changes for the Europe Map ...
best played with 12 Civs in MP

St.Petersburg - Russia
Damascus - Persia
Cairo - Egypt
Athen - Greece (or) Macedonia - Gorgo

All City States for Europe
+ 2 Gold for Dover
faster streets
2 Barbarians per major Civ
5 hexes between Cities
 

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-- Rules and Barbarians
INSERT INTO Feature_YieldChanges (FeatureType, YieldType, YieldChange) VALUES ('FEATURE_CLIFFS_DOVER', 'YIELD_FOOD', '2');

I have been debating on what to do with Dover myself. I personally want to raise the food to 3 as apposed to 2 or 2 food and 1 prod because they are taking up two tiles around London that makes the England start bad since there is little room to begin with.

Also, on the Europe map, I would move the starting location for England to be north of the river not south. Gives them a little more room around the cliffs and should make the AI settle in place.
 
Are you planning on giving civs there correct starting location based on their leader's capital? Currently St Petersburg is in Moscow, Aachen is in Berlin and Cairo is in Mecca, just to name a few. Although it could cause issues with Egypt/Arabia and if Greece appears twice.
 
Giant Earth with 20 civs crashes as japan at turn 137/138 with disabled. See Lua attached.
 

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For some bizarre reason the game is no longer detecting any version of this mod for me after I installed the .7 version. No matter which version of the mod Im using or even completely re-installing civ 6 the mod dosent appear in the additional content menu for me. Its strange as the modding.log shows the game finding and loading the mod, but not adding a status line like the other mods

EDIT: I was able to get the mod to work by changing the mod id, I guess another mod I had was created from the same base file or something
 
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Spawn reasons for the two Greek leaders seem to be backwards on the Europe TSL. Gorgo consistently spawns on the Athens tile and Pericles on the Sparta tile.
 
I have been debating on what to do with Dover myself. I personally want to raise the food to 3 as apposed to 2 or 2 food and 1 prod because they are taking up two tiles around London that makes the England start bad since there is little room to begin with.

Also, on the Europe map, I would move the starting location for England to be north of the river not south. Gives them a little more room around the cliffs and should make the AI settle in place.

This is what I changed for Cliffs of Dover, I did not want it to be OP, but also did not want it to nerf London as it currently does, seems to work okay:
Code:
------------------------------------------------------------
-- Adjust Cliffs of Dover due to Gimping London
------------------------------------------------------------

INSERT INTO Feature_YieldChanges (FeatureType, YieldType, YieldChange) VALUES ('FEATURE_CLIFFS_DOVER', 'YIELD_FOOD', '2');
INSERT INTO Feature_YieldChanges (FeatureType, YieldType, YieldChange) VALUES ('FEATURE_CLIFFS_DOVER', 'YIELD_PRODUCTION', '1');
UPDATE Feature_YieldChanges SET YieldChange='2' WHERE FeatureType ='FEATURE_CLIFFS_DOVER' AND YieldType='YIELD_CULTURE';
UPDATE Feature_YieldChanges SET YieldChange='1' WHERE FeatureType ='FEATURE_CLIFFS_DOVER' AND YieldType='YIELD_GOLD';

Reasoning behind the production addition, Cliffs of Dover is made of Chalk, Chalk was and is still used for a variety of uses. Food is what grasslands would produce unworked and this is a valid addition. I reduced Culture and Gold by 1 each due to it been a bit OP with the added boni. 3 Food also seemed OP to me at the start, probably a valid argument for it later in the game, just seemed to me london grew and expanded borders much faster than any other civs around them with 3 food right off the bat.

This updates the tooltip, but requires a new sql referenced in Localization in the mod info(under components):

Code:
UPDATE LocalizedText SET Text ='Two tile natural wonder. It appears with Cliffs adjacent to water and provides +2 [ICON_Culture] Culture, +2 [ICON_Food] Food, +1 [ICON_Production] Production and +1 [ICON_Gold] Gold.'       WHERE Tag ='LOC_FEATURE_CLIFFS_DOVER_DESCRIPTION'       AND Language ='en_US';
 
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It seems city state names are bugged in the new version, I dont know about the old ones but Cuzco and Tikal is called "LOC_CITY_NAME_TIKAL_1" and so on, I havent found any of the old city states yet but will come back if its the same whit them
 
Tried the alpha 7 as england and its stuck on 0 growth rate and 1 population....
If that happens, you need to focus London on food. By default it picks the 2 Cliffs of Dover tiles to work first if there are no resource tiles within the inner cricle, this has happend to me twice.
 
Launching GEM was not given map size option and was unable to select more than 8 civs. I used latest version and deleted the previous version folder before install.
 
any chance you will be adding - Huge Earth (120x80): Dale's huge map edited with Europe and Japan upscaled from civ 5? Was always my go to map.
 
any chance you will be adding - Huge Earth (120x80): Dale's huge map edited with Europe and Japan upscaled from civ 5? Was always my go to map.

The Dale map was the first Civ5 map I modified back in 2010, so I'd like to suggest my version to you and Gedemon for addition. I added rivers, TSL, resources etc. and made it more eye pleasing for Atlas addicts. If you're interested, I would revisit and adjust it once more.

In YnAMP, it could simply be called "Small Earth Map", as in some areas (like Europe) there's hardly any room for more than the Civ capital. This would be interesting in the new game, though. One city can easily pass for a nation in Civ6, with its large-scale city district system (something that previous game instances could not deliver).
 

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The Dale map was the first Civ5 map I modified back in 2010, so I'd like to suggest my version to you and Gedemon for addition. I added rivers, TSL, resources etc. and made it more eye pleasing for Atlas addicts. If you're interested, I would revisit and adjust it once more.

In YnAMP, it could simply be called "Small Earth Map", as in some areas (like Europe) there's hardly any room for more than the Civ capital. This would be interesting in the new game, though. One city can easily pass for a nation in Civ6, with its large-scale city district system (something that previous game instances could not deliver).
Ya that would be great
 
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