Sure! In C:\Users\"CurrentUser"\Documents\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Gameplay\YNAMP_GamePlay.sql
...
I'm sure this can be made in a separate mod by someone.
Thank you ...
so do I see it right, at the end the last tech and socials would cost 3 times of that in the vanilla game
AND
it dosen't matter which game length I choose ? It works for all from online to marathon settings, or even an own one ?
@Gedemon could you imagine to include something like an empty file, where we could copy our own rules and which will be used in combination with your rulesets (to have the civ already choosen and so on ...) , so when there is a new version from you, that we only have to exchange that file and not touch always your files after a new release from you ?
Now I copy everything there
YNAMP_GamePlay.sql
and also some exchanged X/Y for Civs and Cs
... so a file which will be processed from the mod before it starts the game and exchange everything, what is included there ...
why I would like such solution ?
When I want to play MP with my friends, I only want to sent them THIS ONE FILE to be replaced and not 4-5
and also not have to check all your files, which I also have changed, when you release a new version ...
so it is like a "mod" directory or mod file in your mod,
hope you understand what I mean
Would be nice, if possible ...
THANKS