In a mod lower the value of the column <TilesPerGoody> of the IMPROVEMENT_GOODY_HUT entry in the Improvements table.Would you be kind to share this knowledge how to enhance random spawn of tribals?
In a mod lower the value of the column <TilesPerGoody> of the IMPROVEMENT_GOODY_HUT entry in the Improvements table.
UPDATE Improvements SET TilesPerGoody= '64' WHERE ImprovementType= 'IMPROVEMENT_GOODY_HUT';
Look for the big [map].lua-files like GiantEarth.lua in the Maps/GiantEarth-Folder.
See post #2 by Gedemon for modding infos.
<GameInfo>
<NaturalWonderPosition>
<Replace MapName="GiantEarth" X="98" Y="58" FeatureType="FEATURE_SUK_FUJI" />
</NaturalWonderPosition>
</GameInfo>
The table code in sql is used for modders adding reference to Ynamp in their own mod.
If you want to make change in the mod itself, you don't need it, YnAMP is pre-configured to allow 2 additional files named "custom.xml" and "custom.sql" that you simply create in "Documents\my games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack" folder (the path is different for steam installation of the mod)
For natural wonders, just create a new file named custom.xml there, open it with notepad and add the code for the NW position, like for example:
Code:<GameInfo> <NaturalWonderPosition> <Replace MapName="GiantEarth" X="98" Y="58" FeatureType="FEATURE_SUK_FUJI" /> </NaturalWonderPosition> </GameInfo>
And that's all.
You could also edit the Lua file (using Lua code) for the same result, but the xml is easier to code, and, when using custom files like described above, won't be erased with a mod update like a change in the map's lua file.
I like the new threads with info about each map on the first post. One suggestion (and it would be nice to have this in-game too) can you put a recommended number of minimum or maximum civs to play on each map size?
I remember when I first downloaded this map pack I played one of the larger earth maps and I didn't meet another civilization for like 90 minutes of gameplay!
I played one of the larger earth maps and I didn't meet another civilization for like 90 minutes of gameplay
Your file seems to be named custom.xml.txtI have got to be doing it wrong then. I load up civ 6 with just ynaemp (and it'st tweaks like dover/etc) and suri's natural wonders and it's just not appearing.
Am I putting the file in the wrong folder? http://imgur.com/a/EBjhd
Your file seems to be named custom.xml.txt
I suppose you'll have to show extensions in your File Explorer to rename it to custom.xml without the .txt extension.
If you play on an Earth map with TSL, you should know the starting areas of most Civs, so you can send a scout or galley in direction of your next neighbours ...
Play a european civ ... europe is usually crowded.