Technically yes, I think there is already some mods doing that, but not something I plan to do.Is it possible to add additional start units and gold for Human Player only?
anyone could test this please ?Just a check for everyone: are you able to post new threads in this subforum or the bug reports forum ?
ynAMP earth maps only have one size (which should be hidden)Hi there
Is the greatest earth map only available in small size? I use 4k 42 inch HDTV as the monitor and no matter what size I select the size of the map always defaults to the small size when setting up a game. I have the CQUI mod enabled in an otherwise vanilla Civ6 with the latest Spring patch. Thanks.
yes, there is a bug with barbarian AI in the game, but it's not directly related to the mod (it's just more noticeable with bigger maps)
ynAMP earth maps only have one size (which should be hidden)
is CQUI replacing the setup screen ?
I'm just in the process of adding TSL for Nubia on the main maps. So far I've done Greatest Earth and Giant Earth, and I'm aiming to finish up and merge on GitHub tomorrow Australia time. It's required a little bit of adjustment of Egypt's start location on some maps, but otherwise seems to be fitting in fairly well. It hasn't helped the balance much though—despite being an African civ it is still squashed over into an already occupied corner of the continent. Oh well…
@Ferocitus That is the beauty of having the TSL in a separate, easily accessible xml file: users with only basic xml skills can fiddle around with where they specifically want the civs to start in their own games. Knowing that I am not too worried about the maps' balance—we keep the TSL as close the the historical start of each civ as possible, and then players who want to mess around with it to improve balance or change eras can.
A "true historical start" for Australia in 4000BC is problematic, to say the least. The Botany Bay area is not a good choice because it eliminates Sydney as a City State. I'd say around Kakadu or even North around Darwin or the Kimberley Ranges would be much better.
The problem with that is that it looks odd in the modern era when the Australian civ is set. Certainly if Firaxis were to make an Aboriginal/TSI civ a more northerly start would make sense for them. However, I think the problem here is actually the Sydney city-state—the existence of an Australia civ makes it rather obsolete. I've suggested to @Gedemon that it be changed to Wellington (or Auckland or Perth, for that matter) so as to keep a city state in the region without having this start location conflict.
Speaking of start location conflicts, I've pushed a pull request to update the MoreCSForTheWorld sub-mod to move Aksum's start a little further south on GEM to allow both it and Nubia to spawn.
@Ferocitus That is the beauty of having the TSL in a separate, easily accessible xml file: users with only basic xml skills can fiddle around with where they specifically want the civs to start in their own games. Knowing that I am not too worried about the maps' balance—we keep the TSL as close the the historical start of each civ as possible, and then players who want to mess around with it to improve balance or change eras can.
Anyway, I've finished Nubia's TSL and have a pull request currently pending to the main mod on GitHub, @Gedemon. On all the maps I have moved Cleopatra up to Alexandria/Râ-Kedet to space the two civs apart, and I think that will be a fairly decent distance apart on all of the maps within their respective scales (though I imagine Nubia and Egypt will fairly quickly come to blows on Play Europe Again as Nubia has no outlet to the rest of Africa on that map. My money is on Nubia winning that war). In addition I've duplicated the Egyptian names in GamePlayText.xml for Nubia, with a few differences resulting from different names in different eras. Finally, here is an obligatory progress screen shot of me playtesting Nubia's Play Europe Again start as the Kongo:
Spoiler Upper and Lower Egypt :
@tomaltachpaulson : thank you, merged!
Do we have an agreement on Wellington to replace Sydney in the more CS mod?
I'm not desperately keen on Wellington—it was just the first alternate one which I thought of. Indeed, having a city-state on the same continent is probably a good idea. However, Brisbane is probably a bit too close—I think of those three you suggested Perth is probably the best, because it is not going to be immediately proximate to Australia's capital, yet is only about 10 turns exploring time away, which seems about right to me.I'm against it and would prefer that it was Brisbane, Perth, or Darwin, if any of those are possible. Most other civs have access to a CS almost immediately, and Australia can take quite a while to get going.