SLGray
Emperor
Thanks for answering my question. I guess I will just wait until there is a Steam Workshop.
They both have TSL entries in the modules\ynamp\data\greatest-earth.xml file in each respective mod. Hittite, Goryeo, and Atlantis have them too.@Gedemon : I'd like to add two TSL entries (for Germania and the Swiss Confederacy). I've made the changes locally and they work, but I'd much easier if the mod came with them. Do you accept contributions to the mod ? And if so, any chance you keep the code somewhere public, e.g. on Github ?
I actually hand't noticed that ! I removed my local changes and I can confirm that I can see the civs in the selection dialog. I appreciate the follow-up, thank you !They both have TSL entries in the modules\ynamp\data\greatest-earth.xml file in each respective mod. Hittite, Goryeo, and Atlantis have them too.
The Greatest Earth TSL is not loading for me, I'll have a look this WE if I can.
can you add it to the steam workshop? ynamp is broken since last civ 7 update 1.2.2. even old version like 1.0.1 are not working either. thanks!The Greatest Earth TSL is not loading for me, I'll have a look this WE if I can.
@Gedemon, yes. Please, please, please. =)can you add it to the steam workshop? ynamp is broken since last civ 7 update 1.2.2. even old version like 1.0.1 are not working either. thanks!
i got the map gen script fatal error crash to stop by using chatgpt to compare loading scripts with a map that was created post 1.2.2 and i got everything to work excpt for texture tiles for america and TSLThe map seems to crash on the second call to the core function to validate the terrain, after placing the rivers (which is not something done by the mod).
The terrain/feature placement from YnAMP does pass the first call to validate terrain. Not sure what's going on here, and my modding time is limitedi got