YnAMP - Larger Map, TSL, Continents++ (beta)

YnAMP - Larger Map, TSL, Continents++ (beta) 1.0.6

Hi @Gedemon , I just finished a Marathon game on the ludicrous map size, and other than all of the textures being whited-out, it was totally playable! Weirdly, your contents++ map script made the game generate two huge archipelagos. I just loaded up another ludicrous sized marathon game this morning before work on the stock continents plus map script with the auto turn end on with me occasionally checking in while I'm doing stuff, and other than the weird white textures, it's honestly been awesome.

Edit:
For context, I have a Skylake i7 mobile laptop with a 3070ti over a thunderbolt 3 egpu, 32gb DDR4 ram
... I think. I can check if anyone cares.
 
I have to use GeForce Now to play the game since my computer does not support AVX2. Is there any way this will work with GeForce Now?
 
@Gedemon : I'd like to add two TSL entries (for Germania and the Swiss Confederacy). I've made the changes locally and they work, but I'd much easier if the mod came with them. Do you accept contributions to the mod ? And if so, any chance you keep the code somewhere public, e.g. on Github ?
you can add the entries in your own mods, similar as what was done in civ6 YnAMP, no time to make a "how to" right now, but see the civ6 method, there is a way to load the relevant part only if YnAMP is active in your modinfo. Ask if more info needed.

I have to use GeForce Now to play the game since my computer does not support AVX2. Is there any way this will work with GeForce Now?
seems possible with mod.io if the game allows it


seems there are workaround for Steam Workshop, maybe search for those when the workshop is open.

but right now, I'd say no.
 
@Gedemon : I'd like to add two TSL entries (for Germania and the Swiss Confederacy). I've made the changes locally and they work, but I'd much easier if the mod came with them. Do you accept contributions to the mod ? And if so, any chance you keep the code somewhere public, e.g. on Github ?
They both have TSL entries in the modules\ynamp\data\greatest-earth.xml file in each respective mod. Hittite, Goryeo, and Atlantis have them too.
 
Have always loved your map scripts and mods. Glad to see you are keeping up the great work for Civ7. In my most recent game using the Greatest Earth Map, I noticed that there was not a fresh water space anywhere around where Athens would be founded. Was this random or hard coded?
 
After playing a few Marathon (and Long Ages) games using the Continents++ script, and maxing out the 10 civs, it still feels like there's too much map for that number of Civilizations. I wish I could do at least 16 civs, to make it feel more like playing a game of Civilization.
 
Back
Top Bottom