YuiNES 2- The Modern World

Ah, the Russians learned how to use photoshop? Impressive, they are truly catching up with the West!
lurker's comment: Nah, that's actually Putin. For serious. No Photoshop necessary.
 
On the map Pakistan's capital is Karachi for some reason when it should actually be Islamabad. And I would totally have sex with Putin.
 
Yui, what stats do I use for orders? (France still hasn't been updated, I believe.)
 
We really need updated stats if you want us to send orders...
 
OOC: I have to take something of issue with rules as they currently exist, in two particular fields. My somewhat brief and ad hoc suggestions for improving them:

Spoiler :
TECHNOLOGY

SUGGESTION: Add "Fusion Power"
REASON:
Although "Clean Alternative Energy Production" adequately summarizes Biofuels, Clean Coal, Renewables, et al, fusion power is a distinct avenue of research requiring much higher investment to achieve a notable gain from.

SUGGESTION: Break "Nuclear Weaponry" into:
- Atomic Weaponry
- Nuclear Weaponry
REASON:
Building an atomic bomb and a hydrogen bomb are two wildly different affairs and you pretty much need a solid understanding of the first to even try at the second, and then to go on and miniaturize warheads enough to mount them on missiles. "Nuclear Weaponry" should lead to "Intercontinental Delivery Systems"

SUGGESTION: Add "Intercontinental Delivery Systems"
REASON:
Delivery systems for nuclear weapons are a huge developmental problem, and key to developing a space-program as an off-shoot. If you don't have missiles, you have a hard time getting nukes to target in the modern age. Should lead to "Near Earth Space Program"

SUGGESTION: Add "Stealth Technology Capability"
REASON:
Similar, having stealth weapons is a truly massive and game-changing technology that affects all follow-on aircraft designs and has implications reaching into the Navy and Army as surface forces try to minimize observability by radar. Should lead to "Fifth Generation Aircraft"

SUGGESTION: Remove "Fifth Generation Aircraft" Link to "Space Colonization Technology"
REASON:
Building better fighters has precisely nothing to do with living in space. It should be a pre-requisite for "Sixth Generation Aircraft".

SUGGESTION: Add "Near Earth Space Program"
REASON:
Space isn't represented at all in the currently existing tech-pool. This is kind of silly. Should lead to "Manned Space Flight Capability"

SUGGESTION: Add "Deep-Space Program"
REASON:
Similarly, not represented. Currently the only nations with this capability are the America, Russia, Japan, and members of the ESA.

SUGGESTION: Add "Manned Space Flight Capability"
REASON:
At present, only Russia, America, and tentatively the PRC have the potential to put humans into space. Should lead to "Manned Space Exploration Capability" and "Orbital Insertion Capability" and "Space Weapons Platform Capability".

SUGGESTION: Add "Manned Space Exploration Capability"
REASON:
At present, only America has ever put another human on another planet--this represents a major technological achievement.

SUGGESTION: Delete "Space Colonization"
REASON:
For one it's just a really stupid name. For two, we're not just going to jump into that immediately--there are a huge number of intermediate steps.

SUGGESTION: Add "Interplanetary Space Program"
REASON:
The next major steps are having routine missions to other bodies out of which permanent scientific outposts will develop. After these civilian colonization of space may occur but it's not going to be an instant thing. Should lead to "Deep Space Militarization" and "Interplanetary Settlement Program"

SUGGESTION: Add "Interplanetary Settlement Program"
REASON:
Taking over for the poorly named "Space Colonization" this represents the transition of government research outposts into eventual civilian colonies.

SUGGESTION: Add "Orbital Insertion Capability"
REASON: Putting troops into orbit and then de-orbiting them onto targets provides for extremely rapid reaction times and is a key future military advantage for space-based powers.

SUGGESTION: Rename "Space Weaponry/Lasers" to "Space Weapons Platform Capability"
REASON:
Lasers are directed energy weapons. Space weaponry is also a really terribly generic name that is essentially misrepresentative of the idea.

SUGGESTION: Rename "Robot Warfare Capability" to "Robotic Warfare Capability"
REASON:
It sounds bad as is. Should lead to "Powered Armor Technology".

SUGGESTION: Add "Powered Armor Technology"
REASON:
Powered Armor is definitively the largest future development in the realm of infantry technology and will be a gradual game-changer in terms of battlefield capability.

SUGGESTION: Add "Deep Space Militarization"
REASON:
When there finally exist places on other planets to defend, there will be a need for vehicles to defend them. The militarization of space will inevitably follow.

-----

MILITARY

The costs of the units are way out of whack (particularly: Amphibious Assault Ship) and some unit types should really be included. Given our ridiculously huge military budgets, upkeep costs should also be included. All of these prices are in billions and roughly 10x what the costs are in reality. This is done due to our ridiculously huge military budgets--the prices are all inflated universally (the ratios are the same). They have been dropped from 100x as it would make certain items (eg: Supercarriers) ridiculously expensive. The Inf. and Mech. Division costs are kind of arbitrary and could be improved, the rest are fairly accurate. Upkeep costs are based on balance rather than anything realistic--anybody is free to suggest something better. Here is my proposal for a revised unit list:

Units
Inf. Division - Cost $50, Upkeep: $5
Mech. Division - Cost: $100, Upkeep: $15
Air Division - Cost: $200, Upkeep: $40
Surface Ship - Cost: $10, Upkeep: $2
Submarine - Cost: $5, Upkeep: $1
Nuclear Submarine - Cost: $20, Upkeep: $5
Amphibious Assault Ship - Cost: $20, Upkeep: $5
Carrier - Cost: $60, Upkeep: $15
Supercarrier - Cost: $80, Upkeep: $20

I also personally just don't like the hokey names for the military levels. Here are my suggestions (not perfect):

Millitary Logistics Level
Nonexistent (0)
Minimal (1)
Local (2)
Regional (3)
Extended (4)
Intercontinental (5)
Global (6)

Infrastructure Level
Nonexistent (1)
Least Developed (2)
Developing (3)
Developed (4)
Advanced (5)

Average Education Level
Illiterate (1)
Literate (2)
Minimal Primary Education (3)
Primary Education (4)
Minimal Secondary Education (5)
Secondary Education (6)
Undergraduate Education (7)
Graduate Education (8)

Armed Forces Quality Level
Untrained (1)
Green (2)
Disciplined (3)
Drilled (4)
Regular (5)
Veteran (6)
Tested (7)
Hardened (8)
Elite (9)

Since there has also been no clarification on whether or not the deadline remains, and stats do not appear to be updated for most, I will also be submitting orders later today.
 
We really need updated stats if you want us to send orders...

I really don't know what you mean.Other than the player for France, all non-NPC stuff is updated.
 
From: Dr. Manmohan Singh
To: Vladimir Putin


I must stress that I say the following in the most heterosexual manner possible. You, Mr. Putin, are, indeed, a very attractive man. If only I were a bit more attractive...and taller. *Looks down at shoes and kicks a stone*
 
I'm out, I cannot stay interested in this NES for some reason. Have Fun.
 
Taking Spain.
 
ooc: Symphony that is a good list for technology although it does seem to make it harder for those nations at the lower ends of the tech tree, something I am sure you didnt mean to do.
 
ooc: Symphony that is a good list for technology although it does seem to make it harder for those nations at the lower ends of the tech tree, something I am sure you didnt mean to do.

And that's different from RL how?
 
Symphony's rule changes seem sound, throwing in my support. However upkeep could totally rape a country and make large militaries close to an impossibility. It's a good way to keep reality in check but perhaps an amendment, not alternative, is in order?
 
Okay screw the MILF (:mischief:), I'm rejoining as the Philippines (Ping Lacson '10).

Also I support Symph's suggestions. If there's anything that reading my piles of RPG PDFs has taught me, the GM doesn't really have to know the rules--players sometimes know better than GMs--and GMs should be open to player help, especially when it's helpful.

I will send orders once it's confirmed that there will be or there will not be any changes to the rules.
 
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