Zack Mafia IV: Birthday Bash [GAME THREAD]

OOC: Great game! :goodjob:
IC: Ve vill return, and rule a shouzand yjears!
 
Once again, I survive to the endgame.

Props to all who thought I was scum. /sarcasm

Thank you Zack, for a wonderful game. I will be sure to be in Stairway to Heaven 2.

Excellent work, town. Even though that final day was kinda rough.
 
I've said this like three times, but it was a great game and Hall-of-Fame-worthy. And by hall of Fame I mean Best Game Ever. ;)
 
I love how the "Nightkill Zack" scheme to lure scum out of their hiding corner worked. Also, really bright of Spaceman to think Zack was Death. brilliant, but methinks everyone thought the same by the time the first Horsemen appeared.
 
I love how the "Nightkill Zack" scheme to lure scum out of their hiding corner worked. Also, really bright of Spaceman to think Zack was Death. brilliant, but methinks everyone thought the same by the time the first Horsemen appeared.

Hey! That was me!
 
You weren't a Nazi. Therefore, your argument is invalid. :p
 
Buddhafish was the second option for the lynch. But you were too scummy.
 
Once again, I survive to the endgame.
Zat can be fixed, Amerikaner.
Verarde said:
Props to all who thought I was scum. /sarcasm
Goes to show how ignorant zese schweinhunds are.
I love how the "Nightkill Zack" scheme to lure scum out of their hiding corner worked. Also, really bright of Spaceman to think Zack was Death. brilliant, but methinks everyone thought the same by the time the first Horsemen appeared.
My name's not spaceman.
 
I was talking about the Nazi QT. :p
 
I love how the "Nightkill Zack" scheme to lure scum out of their hiding corner worked. Also, really bright of Spaceman to think Zack was Death. brilliant, but methinks everyone thought the same by the time the first Horsemen appeared.

Funny thing is, it was in the Zacks' role PM that "Zack" was Death, and we still didn't connect the dots at first when NinjaCow was lynched and revealed as Pestilence.
 
I was talking about the Nazi QT. :p
But I confirmed it! Really, yu people amaze me vith your inferiority to our Partei.
 
The following is a combination of all of the individual Nazi PMs:

Spoiler :
You are a member of the Nazis.

The end of World War II and the fall of the Third Reich forced yourself and all of your ideological brethren to go into hiding. For decades, the Nazis have been lurking in the shadows, waiting for the time to return and strike, to make another play for world dominance.

The time has come.


VICTORY CONDITION: All non-Nazis are dead.


All across the world, Nazis are moving into position to seize control. Yourself and three others have been assigned to infiltrate this ambiguously located town and seize control. Success in this mission is vital.

The Nazi team is comprised of topsecret, Xenoneb, Takhisis, and spaceman98.


ABILITY (Takhisis): Each night, you may protect another player from being nightkilled.


ABILITY (spaceman98): You are immune to scans.


ABILITY (Xenoneb): Each night, you may scan one player to determine whether or not they are a communist.


ABILITY (topsecret): If you perform the team kill, you cannot be roleblocked.


TEAM ABILITY (NAZIS): Each night, your team may kill one other player. One player on your team must be delegated to perform this task each night.


QUICKTOPIC: Discuss strategy with your fellow Nazis here.


Beware the Communists. They mock your kind's wimpy facial hair-growing prowess with their long, flowing beards. Less importantly, they were also the undoing of the Third Reich and your ideological opponents. You fear that they have infiltrated this birthday party as well in their relentless hunt to root out any Nazi remnants - they always seem to be a step ahead of you...


Three Horsemen of the Apocalypse:

Spoiler :
You are the Three Horsemen of the Apocalypse.

Yes, only three. You know not what happened to your brother Death, but he didn't seem very enthusiastic about your quest the last time you saw him...

Anyways, you've probably already guessed what you three were sent here to do. Kill everyone else. Start the apocalypse. You know the drill.


VICTORY CONDITION: All non-Horsemen are dead.


Your greater plan of action is as follows:

1. Destroy this ambiguously located town.
2. Destroy the rest of the world.
3. ???
4. Profit.

The Horsemen team is comprised of Buddhafish, NinjaCow64, and MartinLuther.


WAR (Buddhafish): Each night, you may select two players to undergo mortal combat.


PESTILENCE (NinjaCow64): Each night, you may give one player a painful disease, publicly indicated by painful sores. Anyone coming into contact with that person that night also contracts the disease. The sores are permanent.


FAMINE (MartinLuther): Each night, you may select one player to silence. They will not be able to post the next Day phase.


TEAM ABILITY (HORSEMEN): All three of you are waaay above the paygrade of these mere mortals. You reckon they will have a mighty difficult time trying to kill any of you.


QUICKTOPIC: http://www.quicktopic.com/48/H/9fGz3irZjKhw


Zack:

Spoiler :
You are Zack.

You are the Supreme Dictator, the Grand Poobah, the Holy of Holies, the Large Ham, the Big Handsome... you get the point. You're me.

You organized this birthday bash in order to try and lure the threats to your power into striking distance. You're sure they're here. The town is no threat to your power, so you fight on their side.

VICTORY CONDITION: Eliminate all threats to the town.

However, you rightly feared that the guests at your birthday party would try to kill you, and so you - in your wise foreskinsight - called an old friend of yours for some help:

Death.

He is masquerading as you (read: me) in public, while helping you maintain the illusion of choxorn. He cannot be killed. He is omnipotent. He is your direct superior. He has agreed to help you eliminate the threats to your power here...


ABILITY (Vigilante): Each night, you may try and kill one player. If they are town, they will not die.


ABILITY (Master of Disguise): If you are attacked at night or lynched during the day, Death will make you disappear in a puff of smoke, and you will don another disguise for your purposes (OOC: a different player will receive this role).


ABILITY (Secret Voice): Each night, you may inform me of a message you wish Death (who everyone else thinks is you, er, me, er, you) to make. I will do everything I can to make it as seamless as possible (no one should be able to tell you're putting the message in, theoretically).


...But he has his own agenda, which you do not know or really care about.


QUICKTOPIC: http://www.quicktopic.com/48/H/FeSNQcL3stNT


Communists:

Spoiler :
You are one of three Communists.

You are a member of a close-knit group of communists who met on an internet forum. You don't agree with famous communists like Mao or Stalin - that wasn't real communism. Your camaraderie was, and is, based on your shared beliefs in the ideals of communism, and you are all close friends, loyal to the town's cause despite their capitalistic ways.


VICTORY CONDITION: Eliminate all threats to the town.


You know the identities of your two fellow comrades.


COMRADES (Mason): The communists are GhostWriter16, The Black Knigh, and mechaerik. You may talk in the QuickTopic below.


QUICKTOPIC: http://www.quicktopic.com/48/H/PFqHYU2wWQac


Magician:

Spoiler :
You are the Magician.

Your illusions (a "trick" is something a whore does for money) have always been underappreciated. You'll show them!


VICTORY CONDITION: Eliminate all threats to the town.


ABILITY (Illusion): One night, you may choose to fake your own death. You will appear dead as normal, then "resurrect" the next night phase.
 
And all those resurrections?
 
Death (who else?) was responsible for the resurrections.

Before the game started, I randomly chose four vanilla townies and a Communist (initially a Nazi as well, but I decided that was overpowering).
 
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