Paranoia setups (ala this) are usually against the town (all things being equal). Because the resurrected players are of course not going to be trusted, neither is anything else. That said, I thought this game was going to end up being mostly a mafia deathmatch by the end, and town's eventual resurgence was uplifting, so to speak. It's been a while since I have seen something similar (the ocean was closeish, just too late), and seeing the dead townies (notably JoanK and Mergle and later TBK) actively participate to push the town on to victory was a nice change. The game turned out much better then I thought it was going to end up like, and without people such as the above, it never would've been such a good game. The setup was quite interesting (Masons are actually quite powerful, the longer they survive, so Xeno's scan was actually useful in the end). I'd also like to give a thumbs up to JHT for being a good Zack.
The award system is quite nifty, though and is some kind of recognition for good participation. Stairway to Heaven 2 sounds interesting, and I'll have to see where I'm at before I join it, but I did enjoy the last one.
Re: Nazis, you guys did a pretty good job staying under the radar (except Spaceman was really scummy, which he always is,

) a bit unfortunate near the end there, where you got smashed, but you did well in the early half.
Re: Horsemen, so close. You guys played a good game (of course the silencing sucked), and almost won it. In regards to scum play (I can't really suggest anything for Martin), I could offer a few tips based off what I saw in this game if you guys want. I'm not exactly great at this game, but I like to think I can offer some hints for the next time you guys are scum if you want.
Re: Zack. It was a crazy game, but a good one, much better then anticipated by everyone I think. Thanks for hosting it.