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#1 |
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Needing more time
Join Date: Dec 2002
Location: Missouri
Posts: 113
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NEW UNIT: Riderless Camel
Here is the finished version of a riderless camel. It has no civspecific colors and only animations for run, default, death and kneel. It looks pretty good in game. I will make a more complex one now that I know how to do some creating. Untill the use it, copy and paste it, recolor it... do whatever you want with it.
download here |
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#2 |
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Smeee heeeeed
Join Date: Dec 2001
Location: Nottingham, central England
Posts: 1,672
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Good
I sure that many cut-'n-pasters will find a use for this figure.
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#3 |
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Television Cameraman
Join Date: Sep 2001
Location: E. Lansing, MI
Posts: 200
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One simple question... why a riderless camel?
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#4 |
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So who wants to paste the Immortal on this?
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Medieval European Mod II 1.3 | Giant Earth Concept Map (256x256) | East Asia Mod | The YP Archives |
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#5 | |
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Smeee heeeeed
Join Date: Dec 2001
Location: Nottingham, central England
Posts: 1,672
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What to do with a camel (!)
Quote:
Was you thinking of something like these Yoda? ....... Please note these are examples only (I'm far too busy at the moment) (BTW Chimtot, your shadows still need a little bit of work) Last edited by Kryten; Jan 12, 2003 at 02:22 AM. |
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#6 |
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Kryten that was exactly what i was thinking, lets just hope someone make that.
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Medieval European Mod II 1.3 | Giant Earth Concept Map (256x256) | East Asia Mod | The YP Archives |
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#7 |
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Warlord
Join Date: Oct 2002
Posts: 163
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that settler looks good someone should make it
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#8 | |
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Needing more time
Join Date: Dec 2002
Location: Missouri
Posts: 113
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Re: What to do with a camel (!)
Quote:
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#9 |
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Unit Sounds Engineer
Join Date: Jan 2003
Location: Illinois - USA
Posts: 380
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I would very much like to see a proper rendering of the Mameluke and Camel Rider without relying too heavily on a certain set of units of the same designation already posted. This is an excellant start. Take the ball and run with it!
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Did you ever get the feeling that the story is too damn real and in the present..tense? |
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#10 |
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Sifted Silaphi
Join Date: Nov 2002
Location: In my state of mind.
Posts: 536
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So, the Jund, what is going to be added? A archer or a sword guy?
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#12 |
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Emperor
Join Date: Jan 2002
Location: New Zealand
Posts: 1,706
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aaahhh, I wonder why no-one thought of these riderless units before?! Such a brilliant idea. Now I think we need a riderless elephant.
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#13 | |
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Prince
Join Date: Jun 2002
Location: Alone, in my room
Posts: 528
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Quote:
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#14 |
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Grand Lord
Join Date: Aug 2002
Location: Terra
Posts: 153
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Kryten,
I love that sample of the settler with the camel... If anyone else makes this can you also do a settler with the riderless horse aswell? Nice little way to make the settlers look alittle better in game Kyle Oh yeah, I'm back from my faulty comps but lost ALL the work I was doing on learning to make units
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#15 |
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Great Khan
Join Date: Dec 2001
Location: Adelaide, Australia
Posts: 2,795
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Cool camel
![]() Edit: Do you want to make a riderless cow?
Last edited by Mongoloid Cow; Jan 28, 2003 at 10:58 PM. |
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#16 | |
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Clueless Barbarian Fool
Join Date: Aug 2002
Location: oakland, ca
Posts: 211
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Re: What to do with a camel (!)
Quote:
i tried am not great at cutting a gun [calvary] and pasting on riderless no camel rider [dromedary one] i'm interested in rifled bedouin soldier on dromedary [one hump camel] also in rifled bactrian [two hump = Mameluke] unit btw could you make a riderless bactrian camel? an elephant? i'm working on a "Nature" Civilization. has any body made that settler-camel cambination? worker-camel combo? army [flag] -camel? btw i think what he did was Awesome! i want to download some of these units... and use japenese medival for east asian countries and Mideast units for arabia, ottoman, egypt, carthage.... camel units, a dhow, etc... |
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#17 | |
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Clueless Barbarian Fool
Join Date: Aug 2002
Location: oakland, ca
Posts: 211
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Quote:
japanese medival plus junk/tongkang added great for japan/korea/china/Khmer/Indonesia/mongolia now working on Allah's Jihad force. are there any llama units around for use with aztec/incas? |
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#18 | |
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Clueless Barbarian Fool
Join Date: Aug 2002
Location: oakland, ca
Posts: 211
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Quote:
riderless animals, squid, spider, dinosaurs, and fog units [gotm 17 start file] great as nonhuman player. fight off a barbarian style Civ not lame barbarians that don't develope or build true cities call it Wilderness, wild [adj], Wildlife [noun] leader is Mother Nature... uu ....well lots of them... no people though... i would use fog type for settler / worker on that civ [funny watching wild units capturing a settler making it go poof into fog. ] |
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#19 |
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Of the House of Eorl
Join Date: Jun 2001
Location: Copenhagen, DK
Posts: 288
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Have anyone ever considered combining this camel with other units (like Kryten suggested)? You could then increase the movement cost and make camel units ignore desert terrain restrictions (if you own PTW?).
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Nothing to see here... |
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#20 | |
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Quote:
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Medieval European Mod II 1.3 | Giant Earth Concept Map (256x256) | East Asia Mod | The YP Archives |
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