Wolfshade
Little Winger
What tempts AI to build city improvements? This question is directly to Herr Civinator, but input from senior modders will be highly appreciated as well.
I feel as I have a problem with the mod I work on with AI refuses to build city improvements. I had this feeling for some time, but finally I'm asking because I don't understand something.
Playing regular C3C, I see AI doesn't build city improvements until Republic govt (and my initial guess was "there's no tile penalty"). Wonders - yes, improvements - no, improvements = pre-requisites for wonders - no. What AI builds - is a big number of units. The same with my mod - and initially I thought I'll be OK with it, but I was mistaken. :dunnow:
Completely different situation I see in CCM (that's why I'd like to ask Civinator) - under Despotism (tile penalty govt), AI build wonders (expected), but AI builds city improvements as well. What is the trick is used here?
Please, teach me (and, probably, other people who faced this trouble also), big Blue Lion! 
Differences between my WIP & CCM I already noticed:
1) city improvements maintenance cost = 0 (applied in my WIP, doesn't help);
2) AI city has a defender in it before starting city improvement creation (in my WIP there are offensive units only);
3) AI has a + gold balance (in my WIP it's 0 or -);
4) settlers & workers auto-production (normally in my WIP).
Probably, I missed something so, please, feel free to ask.
Thank you, guys!
I feel as I have a problem with the mod I work on with AI refuses to build city improvements. I had this feeling for some time, but finally I'm asking because I don't understand something.
Playing regular C3C, I see AI doesn't build city improvements until Republic govt (and my initial guess was "there's no tile penalty"). Wonders - yes, improvements - no, improvements = pre-requisites for wonders - no. What AI builds - is a big number of units. The same with my mod - and initially I thought I'll be OK with it, but I was mistaken. :dunnow:
Completely different situation I see in CCM (that's why I'd like to ask Civinator) - under Despotism (tile penalty govt), AI build wonders (expected), but AI builds city improvements as well. What is the trick is used here?


Differences between my WIP & CCM I already noticed:
1) city improvements maintenance cost = 0 (applied in my WIP, doesn't help);
2) AI city has a defender in it before starting city improvement creation (in my WIP there are offensive units only);
3) AI has a + gold balance (in my WIP it's 0 or -);
4) settlers & workers auto-production (normally in my WIP).
Probably, I missed something so, please, feel free to ask.
Thank you, guys!