Terrain Bonus with Minerals and Variety of Animals

Here is a preview:

attachment.php
 
It looks nice.But can you in the future post a screenshot from the game not a *.pcx file!
 
Very nice Pounder. :goodjob:
 
Could you explain to me how to use these in my game please?

How to install them?

They look very well done. Are you considering doing some more for the other resources found in the game?

-E
 
Originally posted by Endureth
Could you explain to me how to use these in my game please?

How to install them?

They look very well done. Are you considering doing some more for the other resources found in the game?

-E

There already is a file called tnt.pcx in this folder:

C:\Program Files\Infogrames Interactive\Civilization III\Art\Terrain

You should first re-name the original file something like orginaltnt.pcx so that you still have the original file to go back to if if wish at some future time.


Now download the tnt.pcx file on this thread and place it in this folder:

C:\Program Files\Infogrames Interactive\Civilization III\Art\Terrain

We are just replacing an existing file with a modified version.
 
Originally posted by jzsf
Yes.. they look nice but they're too small... could you make a bigger version?

They are ment to indicate bonus shields (rocks and minerals) and bonus food (animals) on the various terrains.

They are only accurate on undeveloped flat land (grass, plains, desert, tundra and floodplains). Once you irrigate, mine, build railroads, etc..., you will have to check the terrain info to get accurate counts or go to the city screen.
 
AWESOME! how could this have got buried
 
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