Hi all,
I'm trying to create 2 versions of the death for a wizard king unit I'm making. For the alternate death, I wanted him to rise into the air and fade away at the same time.
The problem I'm running into is that I can't figure out how to get a working palette for this. I've messed around with the look of the fade and the palette so very many times and I'm just leaving it how it is now unless I can get some help making it look better. I've attached a sample picture of the problem, and also a zip folder with all my files for 'DeathB' of the unit, in case anyone wishes to give a stab at helping me with some better results.
What is happening to me is that when I convert my image to 256 colour indexed format for CivIII flc., the fading part gets all "pixely" (or whatever the word is). I tried adding a slight pink tone to the palette to reduce that slightly, but then the unit gets too noticeably pink before it fades. I thought of redoing the storyboard in grey, as I wouldn't mind him fading greyish as he fades away, but then I thought that the grey in his beard might appear transparent at the start of the animation, if I replaced all the pinks with greys. So there it is... I don't know how to not have this unit get so pixellated as he fades away... I don't mind the light haze around him, but the pixellation on his robe really bugs me. If anyone has the time and can help, then I'd appreciate it very much. Otherwise, I'll live with it as it is, as I have a regular death animation already anyways, and this is just a 'DeathB' alternate, but I'd still love to have it look nice, if possible.
In the sample pic is first a row of how I'd like it to look, then how it turns out looking instead, and then a slightly blown up version of it to show the problem better.
In the zip folder is a full storyboard in 16 million colours, a full storyboard in 256 colours (with the pixellation problem), and then a full storyboard without the fade, and a partially transparent pink fade gradient that I applied before converting.
So, once again, anyone who can give assistance, it would be very appreciated!
I'm trying to create 2 versions of the death for a wizard king unit I'm making. For the alternate death, I wanted him to rise into the air and fade away at the same time.
The problem I'm running into is that I can't figure out how to get a working palette for this. I've messed around with the look of the fade and the palette so very many times and I'm just leaving it how it is now unless I can get some help making it look better. I've attached a sample picture of the problem, and also a zip folder with all my files for 'DeathB' of the unit, in case anyone wishes to give a stab at helping me with some better results.
What is happening to me is that when I convert my image to 256 colour indexed format for CivIII flc., the fading part gets all "pixely" (or whatever the word is). I tried adding a slight pink tone to the palette to reduce that slightly, but then the unit gets too noticeably pink before it fades. I thought of redoing the storyboard in grey, as I wouldn't mind him fading greyish as he fades away, but then I thought that the grey in his beard might appear transparent at the start of the animation, if I replaced all the pinks with greys. So there it is... I don't know how to not have this unit get so pixellated as he fades away... I don't mind the light haze around him, but the pixellation on his robe really bugs me. If anyone has the time and can help, then I'd appreciate it very much. Otherwise, I'll live with it as it is, as I have a regular death animation already anyways, and this is just a 'DeathB' alternate, but I'd still love to have it look nice, if possible.
In the sample pic is first a row of how I'd like it to look, then how it turns out looking instead, and then a slightly blown up version of it to show the problem better.
In the zip folder is a full storyboard in 16 million colours, a full storyboard in 256 colours (with the pixellation problem), and then a full storyboard without the fade, and a partially transparent pink fade gradient that I applied before converting.
So, once again, anyone who can give assistance, it would be very appreciated!