Steph,
as long as the results will be an improvement on some serious errors from standard Civ3.
Thinking about handling choppers. Not only the Attack versions like Longbow Apache and such, but also it's just sick to have a helicopter that can fly out and deliver soldiers in the field, BUT not being able to fly out again and bring them back. The whole concept of the smaller Hueys in Vietnam was to bring out injured units (soldiers) from hotzones. This must be improved in the game.
The handling of trading blockad with the means of ships are a bit weak to say the least. Improvement needed.
What I saw was an improvement of all kinds of carrying other units. 1 soldier unit can't be equal to a tank unit in my opinion.
Same for the fine version of Amph.Ships like the Tarawa. It should be able to hold helicopters that can have soldiers boarding them at sea and attack after the chopper (Sea Stallion) have dropped them inland.
The old issue that Civ3 had in the old days concerning pikemen being better vs horses and such. This will come handy with all the Tank Destroyers and Anti-Tank units. Special units should be strong against certain units and not the same vs all.
Just a few, but then several remains.
Hoping for the best...
Cemo