SupremacyKing
Prince
- Joined
- Jun 19, 2014
- Messages
- 564
We are going to learn more about the espionage system in CivBE.
I hope they cover how we can pick spies up as well. I know there are a couple of virtues that provide them, but a maximum of two seems pretty lame. Maybe you get an extra one for special buildings (like NIA in BNW). Or by Affinity levels, or Virtue Tiers (though this may be to game - warping; you can get to tier 3 in five or six virtues).
I hope they cover how we can pick spies up as well. I know there are a couple of virtues that provide them, but a maximum of two seems pretty lame. Maybe you get an extra one for special buildings (like NIA in BNW). Or by Affinity levels,tue Tiers (though this may be to game - warping; you can get to tier 3 in five or six virtues).
Well. Trade Routes have been uncoupled from the tech tree as well as spies. Since trade route quantities are now proportional to the number of cities, it seems likely that spies are as well. maybe the Spy Agency provides two spies each and can be built in every city. It isn't like you can use them to coup all the city-states at once so there is less need to restrict them.
Well. Trade Routes have been uncoupled from the tech tree as well as spies. Since trade route quantities are now proportional to the number of cities, it seems likely that spies are as well. maybe the Spy Agency provides two spies each and can be built in every city. It isn't like you can use them to coup all the city-states at once so there is less need to restrict them.
The Spy Agency isn't a regular building, prob its a national wonder, you can build only one per civ.
IIRC, one of the livestreams verified that it's some form of wonder by showing it on the Diplomacy screen who had built it. The fact that said screen also listed the Headquarters (Palace analogue) means it probably is a national wonder.\
(The Affinity Livestream, I think, where Late Game Purity looked at people before going to war with Supremacy Kozlov).
I have some other questions
1) Can you have more then one spy in the same city ?, at least Propaganda implies that with gains health per spy in capital
2) What are the definition of intrigue and its application ?, its a chance of get discovered or is a resource to do another activity, it was mentioned that you see an icon when intrigue gets high, and that it was needed to activities, but then again, if it increases the chances to get caught it is a good thing to have an ability that generates more intrigue like ARC ?
2. It is something you build up in a specific city allowing you to perform actions (lvl 4 required for 'covert bomb/siege worm' . lvl 5 required for flipping city) not sure if actions use it up or not.
How about the intrigue raising the chance of your spy getting caught ? Any info about that part ?
Also, can "harmless" action, like surveillance the equivalent of a diplomat in civ 5 just to see what your opponent are building, get your spies caught or raise intrigue