Some of the arguments in here are so dodgy (from one person in particular whose arguments are so vehemently one-sided that he seems to have a hidden agenda).
Let's see:
- One user made a perfectly good point that expansion packs were much, much better value. The fact that one doesn't use all the Civs is irrelevant, they are there if you want them and you DO face them in game. The other point is that if the publisher could produce that many Civs (not to mention significant gameplay changes, new units, and missions) in the past at that price, is it fair to increase the price to such a large extent in the future (e.g. if ten Civs were sold in an expansion pack at $30, let's say $20 to allow for gameplay changes and other content, then in real terms, at the current price of Babylon, that expansion pack would cost at least $50 plus the value of other content and gameplay changes). The question you have to ask yourself is whether or not this is fair on consumers.
- Some are saying that making Babylon cheaper would be a kick in the teeth to those who have already paid for it. That only explains why the publisher won't go back on the price, it DOES NOT justify the price they charged in the first place.
- Some are saying that the developers should be expected to be paid for their work. Of course, but here are the missing arguments: 1. should that content have been in the game in the first place? (this is most obvious in Sims, where chunks of the game are missing because EA knows people will pay for it separately); 2. Is the price, given expected volume of sales, proportionate to the amount of content. It is NOT a case of is $5.00 enough to compensate the devs for their work, but rather is $5.00 x 1000s enough to compensate the devs for their work? If they are just breaking even or making a fair profit then nobody can complain, although since the publisher has not gone bankrupt since the last game in which it produced expansion packs for much better value, my opinion leans towards profiteering rather than seeking a fair and proportionate profit.
- Pointing to the prices of DLC in other games is not necessarily a justification, as they may be considered too expensive as well. If you look for comments on other games like Dragon Age and Sims, you'll see that the new model of paying for small bits of DLC is rarely appreciated when the content is such poor value for the price.
I tend to stay away from DLC because the prices do seem disproportionate so on the whole I'm not bothered. BUT what gets me is when publishers bring out games deliberately reducing content so as to sell it separately afterwards (not saying that's the case here, just making a general point).
Personally I think Farmville is to blame for all this micro-payment rubbish
Let's see:
- One user made a perfectly good point that expansion packs were much, much better value. The fact that one doesn't use all the Civs is irrelevant, they are there if you want them and you DO face them in game. The other point is that if the publisher could produce that many Civs (not to mention significant gameplay changes, new units, and missions) in the past at that price, is it fair to increase the price to such a large extent in the future (e.g. if ten Civs were sold in an expansion pack at $30, let's say $20 to allow for gameplay changes and other content, then in real terms, at the current price of Babylon, that expansion pack would cost at least $50 plus the value of other content and gameplay changes). The question you have to ask yourself is whether or not this is fair on consumers.
- Some are saying that making Babylon cheaper would be a kick in the teeth to those who have already paid for it. That only explains why the publisher won't go back on the price, it DOES NOT justify the price they charged in the first place.
- Some are saying that the developers should be expected to be paid for their work. Of course, but here are the missing arguments: 1. should that content have been in the game in the first place? (this is most obvious in Sims, where chunks of the game are missing because EA knows people will pay for it separately); 2. Is the price, given expected volume of sales, proportionate to the amount of content. It is NOT a case of is $5.00 enough to compensate the devs for their work, but rather is $5.00 x 1000s enough to compensate the devs for their work? If they are just breaking even or making a fair profit then nobody can complain, although since the publisher has not gone bankrupt since the last game in which it produced expansion packs for much better value, my opinion leans towards profiteering rather than seeking a fair and proportionate profit.
- Pointing to the prices of DLC in other games is not necessarily a justification, as they may be considered too expensive as well. If you look for comments on other games like Dragon Age and Sims, you'll see that the new model of paying for small bits of DLC is rarely appreciated when the content is such poor value for the price.
I tend to stay away from DLC because the prices do seem disproportionate so on the whole I'm not bothered. BUT what gets me is when publishers bring out games deliberately reducing content so as to sell it separately afterwards (not saying that's the case here, just making a general point).
Personally I think Farmville is to blame for all this micro-payment rubbish
