AndreyK
King
It looks like maritime CS don't give food when you first meet them, at least in early game
I don't have this issue, so it might be on your end.It looks like maritime CS don't give food when you first meet them, at least in early game
It works on my end.Yes, there is a problem between the new spy system and EUI when you use them in a modpack.
Good job ! How did you do ?It works on my end.
On a previous beta there was a bug of settling new city in owned territory - when settling the capital and new city would have same name and pop 1View attachment 602145
How can you have a one pop capital? It must have been larger before since they have four cities. They built the Statue of Zeus and have been at constant wars vs the Inca and Brazil. Still with that land having a capital size 1 seems somewhat odd. Did it get the plague?
I can't recall the last time I saw a one pop capital (unless it was at the start of the game and you just settled, but I just noticed this on T279 (marathon, deity)).
On a previous beta there was a bug of settling new city in owned territory - when settling the capital and new city would have same name and pop 1
Is England in the game? Could have been hit with -25% growth and overproduced settlers as well. Though it is quite strange.View attachment 602145
How can you have a one pop capital? It must have been larger before since they have four cities. They built the Statue of Zeus and have been at constant wars vs the Inca and Brazil. Still with that land having a capital size 1 seems somewhat odd. Did it get the plague?
I can't recall the last time I saw a one pop capital (unless it was at the start of the game and you just settled, but I just noticed this on T279 (marathon, deity)).
I'm not sure yet. I don't think so. They are not on our shared continent anyway. So I doubt it. I think it must have been the plague event (-15food/t), at least that is my best guess. Cause it had popped up as an event.Is England in the game? Could have been hit with -25% growth and overproduced settlers as well. Though it is quite strange.
I also noted that plague event I think that it should be changed - because when you get it at first you have some supply of extra food (it can be large or not), but when you have it depleted to 0, then you lose population with every turn...
It's fairly easy to counter the event tho if you want to, it's just the AI is probably not doing it and is there for having a very hard time with it....
If shuffling around some specialists, work other tiles, send a traderoute etc doesn't work you can just start to work on a settler as that instantly freezes the food consumption. Which will completely negate the food loss.
May be AI is smart enough, but CS are not for sure, because I've seen CS going to pop 1 . Especially that important at early game, because -15 food in classical hurts. How do you delete unfinished trade route?You usually have a buffer with the extra food supply that lasts plenty long enough to redirect a trade route to provide food not matter the game speed. In the rare times that's not the case you can delete and build a new trade unit of you've hit the cap before you start losing pop. I imagine the AI is smart enough to do any of this.
At this point, I've reinstalled hot fix #3 several times via the installer / manually cleared out and turned off all other mods except for Vox Populi but still am not receiving any notifications - no wonders built, no meeting city states, religions / pantheons founded, or unit death or promotion. Unsure what the cause is at this point. Anyone have any suggestions?
commandos can’t enter mountains normally, but trailblazer III now gives mountain movement
Yes, there is a problem between the new spy system and EUI when you use them in a modpack.
Same issue.I posted it to github just in case it hasn't been reported already. In the meantime, as you implied, playing without the modpack in SP w/ mods works. I wish we could play MP, but I'm sure it will be fixed in the next major release.