A New Dawn Bug Reports and Feedback

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In buildings' actual effects, I've noticed that while buildings with "-% Maintenance" state that you get +:gold: due to the reduction in maintenance costs, but buildings with a "+% Maintenance" do not seem to have a -:gold: that reflects the increase in maintenance costs. (Although this may have changed in recent betas; I'm still on AND 1.73.)

Is this a bug or did the BUG team who originally coded the Actual Effects not account for +% Maintenance since, IIRC, there are no vanilla BtS buildings that increase maintenance costs? If so, can it be fixed to properly account for +% Maintenance?
 
I saw somewhere on this thread screenshots showing the Boatyard graphic showing as a red blob. That's happening to me
 
yep, the file and path (shipwright.nif) specified in the boatyards art defines is wrong/does not exist. ...correcting.

EDIT: the original path seams to indicate it was originally located in the RoM Art directory. however i can't find the file.
EDIT2: nvm, it refers to a original warlord resource
EDIT3: same problem with marina corrected.
EDIT4: the attachment contains the updated files for the Killtech/BuildingUpgradeChains folder
 

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I've got 1.73 AND installed with 2.91 ROM.

Have been doing just fine, but today tried using the great plains map Got repeted crasheds to desktop around 2400 BC. Restarted and the same thing around that general time. Tried Oasis map and crashed around 1400BC. Reinstalled everything and tried Great Plains again, crashed about 1200BC.

Also, after the reinstall, I get a screenful of error messages everyturn saying "failure writing ini files". These messages block the screen and keep me from seeing any other messages.

The error messages seem to be there with any map I play with ROM AND, but I can still play vanilla BTS.

So, with the crashes and the error messages, the game is now unplayable.

Any Ideas?
 
I posted this idea in the wrong thread last time. :mischief:

Right now, on Eternity, the UN/AP convenes every 100 or so turns for a vote. Clearly, waiting a 100 turns just to ask for members to stop trading with an infidel makes that resolution, along with many others, really unimportant.

To be fair, I haven't tested the UN but I'm guessing it would scale like the AP.
 
Okay, I've changed it to scale slightly differently. It shouldn't take nearly as long.
 
Can you upload a save, and your A New Dawn.log? (The log can be found in your main Rise of Mankind folder)
 
Are you playing with Ruthless AI? I coded Ruthless AI to beeline for a religion if there is one available. :p



I am not. And the point is it SHOULDN'T be available. To research Dualism, they need to first research Ritualism, Mysticism, and Priesthood.

They researched Dualism without ANY of those.
 
Prove it. Turn on cheatcodes, and in the tech screen, you can switch to see any other players tech tree. Post a picture of the AI's tech tree with Dualism researched.
 
Prove it. Turn on cheatcodes, and in the tech screen, you can switch to see any other players tech tree. Post a picture of the AI's tech tree with Dualism researched.



You've proven me wrong, I see. Though this still angers me; why are they going straight for researching to found that religion? I do not have Ruthless AI on
 
I've got 1.73 AND installed with 2.91 ROM.

Have been doing just fine, but today tried using the great plains map Got repeted crasheds to desktop around 2400 BC. Restarted and the same thing around that general time. Tried Oasis map and crashed around 1400BC. Reinstalled everything and tried Great Plains again, crashed about 1200BC.

Also, after the reinstall, I get a screenful of error messages everyturn saying "failure writing ini files". These messages block the screen and keep me from seeing any other messages.

Any Ideas?

Here is one saved game. This one crashes about 900 bc. Should crash next turn.

I couldn't load the PythonErr2 file. Is that the log?
 

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Here's something I've noticed:

I'm playing against fixed alliances (teams) of 2 AIs. When some civ from a team is destroyed, all diplomatic relations between me and the previous alliance seem to be deleted (like rights of passage, embassy)

Is this situation normal?

Edit: also, it seems that enemy trade caravans can occupy my forts
 
Whoa, this thread is huge! As I don't have time to read it, I'll just post my issue not knowing if anyone else posted it as well.

When I get my empire unstable, there is an event, something like an election that people want me to perform against another candidate. Now, when I chose to give him the power, the game says there will be ~90 turns of auto control, but it never happens, the control just returns to me. Is there something that should be enabled?
 
You've proven me wrong, I see. Though this still angers me; why are they going straight for researching to found that religion? I do not have Ruthless AI on

Oh, yeah. I also made it so AI's with the Spiritual trait would beeline for religions w/o Ruthless AI. So tough. Learn to tech better. ;)

Here's something I've noticed:

I'm playing against fixed alliances (teams) of 2 AIs. When some civ from a team is destroyed, all diplomatic relations between me and the previous alliance seem to be deleted (like rights of passage, embassy)

Is this situation normal?

Edit: also, it seems that enemy trade caravans can occupy my forts

Yeah, it's standard BTS behavior.

But I'll fix the trade caravan issue...

Whoa, this thread is huge! As I don't have time to read it, I'll just post my issue not knowing if anyone else posted it as well.

When I get my empire unstable, there is an event, something like an election that people want me to perform against another candidate. Now, when I chose to give him the power, the game says there will be ~90 turns of auto control, but it never happens, the control just returns to me. Is there something that should be enabled?

Are you playing with the Beta? There are a couple of RevDCM bugs in it that I am aware of, and this is likely one of those.
 
Oh, yeah. I also made it so AI's with the Spiritual trait would beeline for religions w/o Ruthless AI. So tough. Learn to tech better. ;)


But why do they zip straight for Zoroastrianism while completely skipping past Kemetism and Hinduism? The first time around it was Bangladesh (custom added), but the next time around it was the Byzantine Empire, and the first time was likely someone else entirely that I didn't see because I hadn't encountered them yet


And if anything, THEY should learn to tech better; sure they have Zoroastrianism, but I've already got Metal Casing and Sailing while they have to go back and research the Wheel and Agriculture
 
They pick the shortest path. Perhaps their starting techs meant that the path they chose was slightly shorter.
 
It's not shorter at all! Dualism requires Priesthood, and I think Ceremonial Burial and/or Polytheism don't, but even if they do, they're all at the same level, and yet they ALWAYS go for Dualism first
 
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