AndarielHalo
Prince
- Joined
- Oct 27, 2009
- Messages
- 368
I just installed this modpack and have been experimenting... unfortunately, it's quite broken for me. My capital city works as it should, but every other city I build is effectively stuck at size 1. When I click on the city to view the worker management, it's apparent why: there's only one "worker" available, and it's the tile that the city is built on. There's no additional worker to be sent elsewhere to gather food, etc.
In the capital, the number of workers is normal: the population size + 1. So at size 9, I have 10 workers (including the city tile).
Any ideas what's going on here?
I... I almost didn't understand what the hell you just said.
All cities by default that have a population of ONE only have ONE tile available; the main city itself. Buildings like the Village Hall and such give you free "workers" (they're actually called Citizens). The reason your city might not be growing is due to unhappiness and/or unhealthiness, even occurring on the next turn.
I'm not sure if it's a recent patch of 1.75's, but I noticed in my last campaign that cities that were 1 turn away from both growing AND from becoming unhappy, they would NOT grow next turn in order to avoid the unhappiness, because if it happened and I did not do something to alleviate the unhappiness within the SAME turn, the city would shrink again