A New Dawn Bug Reports and Feedback

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So I upgraded my PC to 8GB RAM and for the first time I can play this Mod on gigantic maps all the way to the end. YAY!

But this made me realise that all civics that are supposed to add specialists are bugged.
For example technocracy, instead of giving +1 scientist/engineer it sets the amount of free scientists/engineers to 1 in every city. Since at this point most of my cities have 2 free engineers anyway (industrial park and design studio) I actually lose one engineer.
Interstingly if I after changing to technocracy destroy an industrial park or a design studio I lose that last engineer.

On a somewhat related note: Derivatives does not give a free merchant.
 
A lot of the civics I've found to be badly flawed, if not in terms of incorrect reporting of their effects, then in just being... utterly useless.


For example; while Tribalism and Despotism are quite necessary in the early game due to being the only option, or with Despotism having lower unhappiness, their special buildings don't come around until FAR LATER in the game, and the civics have virtually zero benefit once you're past the Medieval Era.


Nobility almost always ends up coming AFTER Patrician, rendering it completely useless.


Senate is GREAT for military production and food from trade routes, but the benefits aren't enough to sustain it if you have severe problems with unhappiness or another option becomes available (like Bureaucracy or President)



Parliament is another "Do not use, ever" options. Pointlessly causes +2 unhappiness in your largest cities, along with +25% War weariness, and the only real benefit is a slight increase in gold... in your capital only. Same reason I never touch vassalage; it only gives benefits to my capital, and by the time these options even become available, my capital is already a monetary/industrial powerhouse 90% of the time, and all my other cities are in desperate need of catching up.


Federal is a definite "Do not ever touch, ever". +100% war weariness, unhappiness for every military unit in a city, heavy unhappiness due from tax rate, a 15% DROP in productivity, and NO special building? Why the hell does ANY civilization pick this civic?


Democracy at least has the benefit of District Offices, but given the up nature of this mod, where 90% of EVERY building that's SUPPOSED to DECREASE maintenance reports an Actual of NEGATIVE gold income, Democracy is pretty much a bane to ANY effective civilization that is attempting to NOT be completely wiped out when the moronic AI decides it wants to go to war with you because... well because you looked at it funny way back when you first met 1,300 years ago.


This is a SEVERE issue in this mod which NEVER occurred for me in the base game; the AI has become like that in "Total War" games---it is only out to declare war on everyone in its path, and it doesn't need a damn good reason to turn on someone it has Free Trade agreements and is on FRIENDLY terms with. Doesn't even matter a damn if you have an army twice the size of theirs, and production capabilities 60 times theirs, and if they are a "Federated Nation of ____" meaning they get +100% WAR WEARINESS, then they freak out and are willing to talk when you take one of their cities, and yet the only terms they'll accept is if YOU GIVE THEM YOUR SECONDARY CAPITAL!


This is beyond ridiculous. Isn't the whole purpose of this supposed to test how civilizations fare with different ideologies/policies, and how best (or worst) they can utilize the policies under certain situations? Like how would Mao's "Great Leap Forward" have operated if they had a huge food surplus and the technology to better keep track of their people and industry?


Instead, we find that some civic choices give huge benefits and bonuses with very little drawback (such as Fascist) and some civic choices that are actually FAVORABLE to the people and absolutely prolific in our day and age (such as Democracy) actually have no major benefits, and HUGE long-term deficits. If War Weariness worked in the real world the way it did in this game, the United States of America would have completely and utterly collapsed due to the wars in Iraq and Afghanistan. Completely and utterly. Every time I play a game as a Democratic nation, get out of fighting a war, and get right into fighting a JUSTIFIED WAR OF DEFENSE, a significant portion of my cities go STRAIGHT to HUGE war weariness where people are STARVING and the food levels drop by 20% each turn.


What this mod has taught me is that the best civilizations in the world have these civics:


Fascist
President
Nationalist/Marxist/Liberal
Regulated
Volunteer Army
Free Church/Secular
Superhuman/Socialized/Corporate




This is beyond ridiculous. The ONLY balanced civics in this mod are Economy and Welfare, and to a very small degree, Religion.
 
What this mod has taught me is that the best civilizations in the world have these civics:


Fascist
President
Nationalist/Marxist/Liberal
Regulated
Volunteer Army
Free Church/Secular
Superhuman/Socialized/Corporate

Funny. Most Real world Civilizations ARE using those ideologies. ;)
 
ROM-AND does not have an own game start screen, using the Warlords screen instead. Is this a bug or my mod installation was a fail?
 
This is just observation from my last game, but it seems a bit strange..

I launched BBM and plague bringer at same turn and after that i noticed several "radioactive dust fills the skies.." aka nuclear winters. Did some testing and launching BBM AND plague bringer seems to causing nuclear winter havoc, after launching the missiles about 15-20 fallout titles appeared in 15 turns;) This was standard size map.

Seems odd because both missiles are biological weapons not nuclear..

Civ Fuhrer? Is this meant this way..?
 
ROM-AND does not have an own game start screen, using the Warlords screen instead. Is this a bug or my mod installation was a fail?

Probably neither.

When you start BtS hit the Advanced Button, next screen pops up, click the Options. A pop up appears, select the Graphics tab, at bottom of Graphics is a Drop down menu for starting screen select BtS or BtS Classical.

Warlords is also there and was somehow activated.

This should help.

JosEPh :)
 
This is just observation from my last game, but it seems a bit strange..

I launched BBM and plague bringer at same turn and after that i noticed several "radioactive dust fills the skies.." aka nuclear winters. Did some testing and launching BBM AND plague bringer seems to causing nuclear winter havoc, after launching the missiles about 15-20 fallout titles appeared in 15 turns;) This was standard size map.

Seems odd because both missiles are biological weapons not nuclear..

Civ Fuhrer? Is this meant this way..?



I made the same complaint several months ago, though I'd hardly remember if the weapons I launched were mostly biological or mostly nuclear. The Great Amazon Empire tends to be forgetful that time of the month BAD!


Though the amount of WMD's I used was nowhere near the amount used in reality (mostly in testing), and yet every turn for the next 200 years, Radioactive fallout was falling in up to 10 spaces every turn.


The problem is that the Fallout frequency is way too high in one of the XML files.
 
Hey there, I've installed 3.19 patch for BtS and both the AND 1.75+patch C. However, every time I try to load the mod it crashes while loading. It crashes while trying to Init XML. I've tried with just 1.75 with no patch and the same thing happens. Can you help? I'm on Win7 (4Gb RAM) with Civ4 Complete. I can run RoM fine but AND is giving me problems.

EDIT: Never mind. I've tried a few combinations and found that it was the menu skin selection during the installation of the main AND that was causing the problems. It's loads fine now.
 
I just finished a game at EMperor difficulty. I usualy leave the AIs alone for a wild for them to grow. I was running a good game at 3rd-4th place with 3rd to 5th very close and 1st and 2nd way ahead (30% more points). I hade some minor war, than decide to conquer my continent (playing in archipelagos, continent).
My chose of civic are usualy:
Monarchy -> Democracy
Senat -> Parlement
Proletariat -> Liberal
monetary system -> Free Market
Pacifist
Profet -> free church
Church . . .

Than the 2 biggest civ declared war on me, and I was suffering from war wearness a lot.
For the first time ever I tried Facist + M.A.D.
I do not know wich of thos or if it is both combined, but this was a killer. I litteraly anihited the best of the 2 taking over is all continent (16 citys), and I was way leading with now over 4000 point when number 2 was under 1700.

I think those civic are maybe a bit over powered. Facist should give more negativ. maybe facist should give negative relation point with nonfacist civ every turn or so.
 
I made the same complaint several months ago, though I'd hardly remember if the weapons I launched were mostly biological or mostly nuclear. The Great Amazon Empire tends to be forgetful that time of the month BAD!


Though the amount of WMD's I used was nowhere near the amount used in reality (mostly in testing), and yet every turn for the next 200 years, Radioactive fallout was falling in up to 10 spaces every turn.


The problem is that the Fallout frequency is way too high in one of the XML files.

Do you know which xml tag that frequency coul be changed? IMO Fallouts are part of global warming mechanism and i think biological weapons should not have any effect on that. If you know how to change that please tell
 
Ok, this is partly a repost from another thread:

1) the mod is beyond awsome. I salute you for your hard work.

2) Things I would change if I could:
a) The AI has never attacked me once I was the strongest fraction. So once you are on top you have practically won.
b) the AI tends to be weaker than in BTS vanilla - while in BTS he attacks you with superstacks - in AND he is much too managable
c) I don't know how it happens but a lot of buildings actually REDUCE what they should be increasing. e.g. schools etc.
d) Once you accept them there is no way of every getting rid of vassal states... (not a AND problem but rather civ in general)
e) probably the most important: There should be a HUGE difference between cities having electricity and not. Bonuses of virtually ALL buildings should skyrocket. At the moment you can often just wait until you have the hoover dam or fusion, because it hardly makes a difference. historically that is of course completely wrong. If you change one thing, please change this.
f) Tanks should get a lot weaker attacking cities. especcially 20th century ones.
g) There is a graphics glitch - your unique-graphic units constantly turn vanilla and back.
h) A few random event suggestions:

- If you have the SETI Program:
"Extraterrestrial contact" - your scientists have recieved a signal which is without doubt from an extraterrestrial source
o) Keep it secret. We dont want the public to panic or our rivals to profit from this discovery. Learn what you can. (SETI-Program +10% research, recieve up to 3 free techs, 25% of -10 relationship with all other civs)
o) Let the information slowly go public. Let foreign scientists somewhat participate, but make sure we dominate all related research. (SETI-Program +25% research, all civs recieve up to 5 free techs.)
o) Tell the world and make all information public to scientists worldwide! This is the start of a new era for mankind! (SETI-Program +25% research, +20% research in all civs cities, all civs recieve up to 10 free techs, +5 relationship with other civs, all civs recieve golden age)

- "pandemic" - A unknown disease is killing thousands! (up to -3 population in all cities)

- If you have discovered Mass Media:
"Healthy school foods" - A well known TV chef is campaigning for healthier school food
o) And who will pay for all this?
o) Give him a little funding and implement his ideas on a small scale (Cost: 500$ Schools: +1 health, +1 happiness)
o) Make him the posterboy for a nationwide campaign for healthier school foods and nutrition education! (Cost: 1500$ Schools +5% maintenance, +3 health, +2 happiness)


I would love feedback on these ideas from anyone, as well as suggestions how to implement htem!
 
I like the pandemic, but it should be more brutal . . . much more brutal.
The extraterrestrial thing is funny as well.
I would like some really big effect on global warming as well . . .
 
I like the pandemic, but it should be more brutal . . . much more brutal.
The extraterrestrial thing is funny as well.
I would like some really big effect on global warming as well . . .

I liked smallpox in a different mod. It reduced the population in each city to the square root of its current population and spread like wild fire. Interestingly enough 10-30 turns latter it was as if it never happened since your infrastructure was still there and food production soon got the population back to where it was.
 
I guess the most important things would be

A) get the AI to produce more military units

B) to make sure it really makes a difference if a civ has electricity or not....

in a nutshall these would be my most important points....
if any of the other suggestions or random events could be considered that would be awsome beyond awsome...
 
yeah sorry for bothering, i cant seem to find A NEW DAWN.LOG on my computer so ill just spill it out

RAND just randomly crash when i scroll around the map
ive done that CFF EXPLORER and CMD thing so its not a MAF error
BTW, any other patches for RAND? i only have the 1.75A
 
But is anyone doing anything about these issues, or is the mod - so to speak - dead?

Which is a shame, because I'll take A New Dawn over Civ 5 any day of the week.
 
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