city buildings not shown in the latest patch 2.03 only the houses shown.how can I fix this?![]()
I haven't seen this bug personally, but perhaps if you try the latest SVN build you'll have some luck at resolving whatever is causing your issue. Many bugs have been fixed between now and the last official release. Instructions for putting together an SVN build are found in the "beta" sticky thread. They're at the bottom of this post:
http://forums.civfanatics.com/showpost.php?p=8693695&postcount=1
http://forums.civfanatics.com/showthread.php?t=462787
I downloaded 45°38'N-13°47'E 4shared parts (ı cant install mod with svn it gives error when installjammer building)
actually I downloaded 2.03 direct setup before but same result.
I won't be able to debug this personally, but perhaps we can get enough information that someone more knowledgeable will be able to. In particular, the following would be helpful:
- Link to a screenshot of the error
- Operating System (windows xp, 7, vista, 64 bit vs 32 bit etc)
- Maybe an upload of a game save, but it sounds like this is more general.
Is it that units are not showing up on the map or that there are no build icons on the blue bar at the bottom? If it's the later, it's generally a problem with the CvMainInterface.py file. I've messed this file up so many times that I'm familiar with that problem. Essentially when the python hits a critical error it simply stops loading everything after that point.
Instead of us trying to fix what may be almost impossible to track down, try this out: AND SVN Build Thread
Try a re-install and let me know how it works then. It's possible that there may have been an extraction error with the zip files or something.
okey...what do you suggest for mid game memory crashings?
I mean except choosing smaller maps and having 64 bit pc
7) im playing with both but okey.There's really not a lot that can be done unfortunately.I myself have a lower end machine and here are the things I do to try to keep the crashes to a minimum:
1.) Lower your screen resolution to 1024 by 768
2.) Set all graphics options to low
3.) Turn on single-unit graphics. Turn off particle effects, animations, and show enemy and friendly moves.
4.) If you have 3 gigs of memory or more then --> http://forums.civfanatics.com/showthread.php?t=362969
5.) Turn off wonder movies
6.) Smaller maps, less opponents... oops, you said "except smaller maps". Well it really is a big factor.
7.) Turn off Revolutions and Barbarian Civ.
8.) Take out Blue Marble graphics and animated leaderheads
9.) Turn on Auto-save for beginning and end of turn.
10.) Get a better computerSorry, I couldn't help it! I do feel your pain on this one though.
11.) Play KROME(yep, I can say that even though I am developing AND now. I realize that system specs make a huge impact on playability. Big mods are not for everyone.)
I'm working on option 9 myself right now.
2.) Set all graphics options to low
Change it to 1; Allows some memory savings *** ALT-TAB WILL NO LONGER FUNCTION ***
MemSaver = 0
; Set max frame rate clamp (0 means none)
SetMaxFrameRate = 0
; Set to 1 to page units out when non-visible
DynamicUnitPaging = 1
; Set to 1 to page unit anims out when the unit is non visible
DynamicAnimPaging = 1
Biggest bug is AI units being able to use enemy roads as if they have commando promo, especially annoying when its barbarian spearman killing your workers
I spoke to koshling awhile ago about fixing this bug and scaling diplomacy trades to game-speed (10 turn trades are way too easy to abuse), he said sure if he has the time but that c2c was obviously his priority.
I would appreciate it if someone could setup a game, pick a fight, and test this fix. Enemy AI units should NOT be able to use your roads anymore. The 575 commit should be live in about30 minutes45 minutes (bug fix - re-compiling).
I deleted my old ROM AND svnim re-downloading it now at over 1mbps so shouldn't be too long. Ill test it out once its finished.
Edit:
Here is a bug → resolution. May 8th Ori fixed this broken event: Independent Fishers Event now works. This is highly prevalent in ROM AND